Implement GetUniformIndices, for retrieving active uniform indices from their names.

TRAC #22865

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2293 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 84d89c4..ae6e75a 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -77,6 +77,7 @@
     bool usesGeometryShader() const;
 
     GLint getUniformLocation(std::string name);
+    GLuint getUniformIndex(std::string name);
     bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
     bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
     bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);