Merge gl::Context and gl::ContextState.

This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.

Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
diff --git a/src/libANGLE/Framebuffer.cpp b/src/libANGLE/Framebuffer.cpp
index 107cea4..bcc7d76 100644
--- a/src/libANGLE/Framebuffer.cpp
+++ b/src/libANGLE/Framebuffer.cpp
@@ -246,14 +246,14 @@
     switch (buffer)
     {
         case GL_COLOR:
-            return IsColorMaskedOut(context->getGLState().getBlendState());
+            return IsColorMaskedOut(context->getState().getBlendState());
         case GL_DEPTH:
-            return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
+            return IsDepthMaskedOut(context->getState().getDepthStencilState());
         case GL_STENCIL:
-            return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+            return IsStencilMaskedOut(context->getState().getDepthStencilState());
         case GL_DEPTH_STENCIL:
-            return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
-                   IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+            return IsDepthMaskedOut(context->getState().getDepthStencilState()) &&
+                   IsStencilMaskedOut(context->getState().getDepthStencilState());
         default:
             UNREACHABLE();
             return true;
@@ -1004,7 +1004,7 @@
 
 GLenum Framebuffer::checkStatusWithGLFrontEnd(const Context *context)
 {
-    const ContextState &state = context->getContextState();
+    const State &state = context->getState();
 
     ASSERT(mState.mId != 0);
 
@@ -1292,7 +1292,7 @@
                                         bool depth,
                                         bool stencil)
 {
-    const auto &glState = context->getGLState();
+    const auto &glState = context->getState();
 
     if (!glState.isRobustResourceInitEnabled())
     {
@@ -1342,7 +1342,7 @@
 
 angle::Result Framebuffer::clear(const Context *context, GLbitfield mask)
 {
-    const auto &glState = context->getGLState();
+    const auto &glState = context->getState();
     if (glState.isRasterizerDiscardEnabled())
     {
         return angle::Result::Continue;
@@ -1358,8 +1358,7 @@
                                          GLint drawbuffer,
                                          const GLfloat *values)
 {
-    if (context->getGLState().isRasterizerDiscardEnabled() ||
-        IsClearBufferMaskedOut(context, buffer))
+    if (context->getState().isRasterizerDiscardEnabled() || IsClearBufferMaskedOut(context, buffer))
     {
         return angle::Result::Continue;
     }
@@ -1374,8 +1373,7 @@
                                           GLint drawbuffer,
                                           const GLuint *values)
 {
-    if (context->getGLState().isRasterizerDiscardEnabled() ||
-        IsClearBufferMaskedOut(context, buffer))
+    if (context->getState().isRasterizerDiscardEnabled() || IsClearBufferMaskedOut(context, buffer))
     {
         return angle::Result::Continue;
     }
@@ -1390,8 +1388,7 @@
                                          GLint drawbuffer,
                                          const GLint *values)
 {
-    if (context->getGLState().isRasterizerDiscardEnabled() ||
-        IsClearBufferMaskedOut(context, buffer))
+    if (context->getState().isRasterizerDiscardEnabled() || IsClearBufferMaskedOut(context, buffer))
     {
         return angle::Result::Continue;
     }
@@ -1407,8 +1404,7 @@
                                          GLfloat depth,
                                          GLint stencil)
 {
-    if (context->getGLState().isRasterizerDiscardEnabled() ||
-        IsClearBufferMaskedOut(context, buffer))
+    if (context->getState().isRasterizerDiscardEnabled() || IsClearBufferMaskedOut(context, buffer))
     {
         return angle::Result::Continue;
     }
@@ -1442,7 +1438,7 @@
     ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
     ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
 
-    Buffer *unpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+    Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack);
     if (unpackBuffer)
     {
         unpackBuffer->onPixelPack(context);
@@ -1481,7 +1477,7 @@
         return angle::Result::Continue;
     }
 
-    auto *sourceFBO = context->getGLState().getReadFramebuffer();
+    auto *sourceFBO = context->getState().getReadFramebuffer();
     ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
 
     // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
@@ -2014,7 +2010,7 @@
 angle::Result Framebuffer::ensureClearAttachmentsInitialized(const Context *context,
                                                              GLbitfield mask)
 {
-    const auto &glState = context->getGLState();
+    const auto &glState = context->getState();
     if (!context->isRobustResourceInitEnabled() || glState.isRasterizerDiscardEnabled())
     {
         return angle::Result::Continue;
@@ -2050,8 +2046,7 @@
                                                                    GLint drawbuffer)
 {
     if (!context->isRobustResourceInitEnabled() ||
-        context->getGLState().isRasterizerDiscardEnabled() ||
-        IsClearBufferMaskedOut(context, buffer))
+        context->getState().isRasterizerDiscardEnabled() || IsClearBufferMaskedOut(context, buffer))
     {
         return angle::Result::Continue;
     }