Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 9a88d6e..ff1f0f7 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -420,7 +420,7 @@
return mRendererMajorShaderModel;
}
-bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
+bool ProgramD3DMetadata::usesBroadcast(const gl::State &data) const
{
return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
@@ -1716,7 +1716,7 @@
const gl::ProgramLinkedResources &resources,
gl::InfoLog &infoLog)
{
- const auto &data = context->getContextState();
+ const auto &data = context->getState();
reset();