Fix x64 visual studio build errors
Bug: angleproject:2740
Change-Id: I44fd2a1daf3dca764e2eef73e437feb32b36dbaa
Reviewed-on: https://chromium-review.googlesource.com/1185234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/test_utils/MultiviewTest.cpp b/src/tests/test_utils/MultiviewTest.cpp
index 79f6475..4ec4064 100644
--- a/src/tests/test_utils/MultiviewTest.cpp
+++ b/src/tests/test_utils/MultiviewTest.cpp
@@ -150,9 +150,9 @@
}
for (size_t i = 0; i < colorTextures.size(); ++i)
{
- glFramebufferTextureMultiviewSideBySideANGLE(target, GL_COLOR_ATTACHMENT0 + i,
- colorTextures[i], 0, numViews,
- viewportOffsets.data());
+ GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i);
+ glFramebufferTextureMultiviewSideBySideANGLE(target, attachment, colorTextures[i],
+ 0, numViews, viewportOffsets.data());
}
if (depthTexture)
{
@@ -170,8 +170,9 @@
case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE:
for (size_t i = 0; i < colorTextures.size(); ++i)
{
- glFramebufferTextureMultiviewLayeredANGLE(
- target, GL_COLOR_ATTACHMENT0 + i, colorTextures[i], 0, baseViewIndex, numViews);
+ GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i);
+ glFramebufferTextureMultiviewLayeredANGLE(target, attachment, colorTextures[i], 0,
+ baseViewIndex, numViews);
}
if (depthTexture)
{