Enable ANGLE_texture_multisample in glsl in es 3.0
Enable gsampler2dMS, texelFetch, textureSize in glslang in
es 3.0 if ANGLE_texture_multisample is supported.
Bug: angleproject:2275
TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled
Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db
Reviewed-on: https://chromium-review.googlesource.com/c/867521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp
index f8f59e1..62d5d7e 100644
--- a/src/compiler/translator/ShaderLang.cpp
+++ b/src/compiler/translator/ShaderLang.cpp
@@ -203,6 +203,7 @@
resources->EXT_YUV_target = 0;
resources->EXT_geometry_shader = 0;
resources->OES_texture_storage_multisample_2d_array = 0;
+ resources->ANGLE_texture_multisample = 0;
resources->NV_draw_buffers = 0;