Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
Review URL: http://codereview.appspot.com/1842046

git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 6ec3784..59aa69f 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -278,7 +278,7 @@
     resources.maxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS;
     resources.maxDrawBuffers = MAX_DRAW_BUFFERS;
 
-    int result = ShCompile(compiler, &mSource, 1, EShOptNone, &resources, EDebugOpObjectCode);
+    int result = ShCompile(compiler, &mSource, 1, EShOptNone, &resources, EDebugOpNone);
     const char *obj = ShGetObjectCode(compiler);
     const char *info = ShGetInfoLog(compiler);