Fixed glGetShaderPrecisionFormat output
TRAC #12041
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@188 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 516ec8c..163a74f 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -2607,8 +2607,7 @@
// Assume IEEE 754 precision
range[0] = 127;
range[1] = 127;
- precision[0] = 23;
- precision[1] = 23;
+ *precision = 23;
break;
case GL_LOW_INT:
case GL_MEDIUM_INT:
@@ -2617,8 +2616,7 @@
// which can accurately represent integers up to +/-16777216
range[0] = 24;
range[1] = 24;
- precision[0] = 0;
- precision[1] = 0;
+ *precision = 0;
break;
default:
return error(GL_INVALID_ENUM);