Passes a base-class Renderer pointer to Image where needed, instead of Renderer9
TRAC #22254
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1570 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index e263a7a..428c0c5 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -266,22 +266,22 @@
else UNREACHABLE();
}
-bool Image::redefine(rx::Renderer9 *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+bool Image::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+
mWidth = width;
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
- mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
+ mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
- mRenderer = Renderer9::makeRenderer9(renderer); // D3D9_REPLACE
-
if (mSurface)
{
mSurface->Release();