Suppress a Wintel/OpenGL failure on a new test.
BUG=angleproject:1388
Change-Id: I4d346ca3c6914e56055aa6492d9d013634a1b9ad
Reviewed-on: https://chromium-review.googlesource.com/353693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/GLSLTest.cpp b/src/tests/gl_tests/GLSLTest.cpp
index 5423d89..679a79e 100644
--- a/src/tests/gl_tests/GLSLTest.cpp
+++ b/src/tests/gl_tests/GLSLTest.cpp
@@ -466,7 +466,7 @@
// (http://anglebug.com/1292)
// TODO(geofflang): Find out why this doesn't compile on AMD OpenGL drivers
// (http://anglebug.com/1291)
- if (isOpenGL() && (IsOSX() || !IsNVIDIA()))
+ if (IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA()))
{
std::cout << "Test disabled on this OpenGL configuration." << std::endl;
return;
@@ -730,7 +730,7 @@
{
// TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
// for varyings which are invariant in vertex shader (http://anglebug.com/1293)
- if (isOpenGL())
+ if (IsDesktopOpenGL())
{
std::cout << "Test disabled on OpenGL." << std::endl;
return;
@@ -872,7 +872,7 @@
// TODO: ESSL 1.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
// for varyings which are invariant in vertex shader individually,
// and remove invariant(all) from fragment shader (http://anglebug.com/1293)
- if (isOpenGL())
+ if (IsDesktopOpenGL())
{
std::cout << "Test disabled on OpenGL." << std::endl;
return;
@@ -979,7 +979,7 @@
// TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
// for varyings which are invariant in vertex shader,
// because of invariant(all) being used in vertex shader (http://anglebug.com/1293)
- if (isOpenGL())
+ if (IsDesktopOpenGL())
{
std::cout << "Test disabled on OpenGL." << std::endl;
return;