Suppress a Wintel/OpenGL failure on a new test.

BUG=angleproject:1388

Change-Id: I4d346ca3c6914e56055aa6492d9d013634a1b9ad
Reviewed-on: https://chromium-review.googlesource.com/353693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/GLSLTest.cpp b/src/tests/gl_tests/GLSLTest.cpp
index 5423d89..679a79e 100644
--- a/src/tests/gl_tests/GLSLTest.cpp
+++ b/src/tests/gl_tests/GLSLTest.cpp
@@ -466,7 +466,7 @@
     // (http://anglebug.com/1292)
     // TODO(geofflang): Find out why this doesn't compile on AMD OpenGL drivers
     // (http://anglebug.com/1291)
-    if (isOpenGL() && (IsOSX() || !IsNVIDIA()))
+    if (IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA()))
     {
         std::cout << "Test disabled on this OpenGL configuration." << std::endl;
         return;
@@ -730,7 +730,7 @@
 {
     // TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
     // for varyings which are invariant in vertex shader (http://anglebug.com/1293)
-    if (isOpenGL())
+    if (IsDesktopOpenGL())
     {
         std::cout << "Test disabled on OpenGL." << std::endl;
         return;
@@ -872,7 +872,7 @@
     // TODO: ESSL 1.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
     // for varyings which are invariant in vertex shader individually,
     // and remove invariant(all) from fragment shader (http://anglebug.com/1293)
-    if (isOpenGL())
+    if (IsDesktopOpenGL())
     {
         std::cout << "Test disabled on OpenGL." << std::endl;
         return;
@@ -979,7 +979,7 @@
     // TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
     // for varyings which are invariant in vertex shader,
     // because of invariant(all) being used in vertex shader (http://anglebug.com/1293)
-    if (isOpenGL())
+    if (IsDesktopOpenGL())
     {
         std::cout << "Test disabled on OpenGL." << std::endl;
         return;