Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/Framebuffer.h b/src/libGLESv2/Framebuffer.h
index 5c679db..54c92d6 100644
--- a/src/libGLESv2/Framebuffer.h
+++ b/src/libGLESv2/Framebuffer.h
@@ -64,6 +64,16 @@
GLuint getStencilbufferHandle() const;
GLenum getDepthStencilbufferHandle() const;
+ GLenum getColorbufferMipLevel(unsigned int colorAttachment) const;
+ GLenum getDepthbufferMipLevel() const;
+ GLenum getStencilbufferMipLevel() const;
+ GLenum getDepthStencilbufferMipLevel() const;
+
+ GLenum getColorbufferLayer(unsigned int colorAttachment) const;
+ GLenum getDepthbufferLayer() const;
+ GLenum getStencilbufferLayer() const;
+ GLenum getDepthStencilbufferLayer() const;
+
GLenum getDrawBufferState(unsigned int colorAttachment) const;
void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
@@ -76,16 +86,12 @@
virtual GLenum completeness() const;
protected:
- GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ FramebufferTextureBindingPointer<Renderbuffer> mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
GLenum mReadBufferState;
- GLenum mDepthbufferType;
- BindingPointer<Renderbuffer> mDepthbufferPointer;
-
- GLenum mStencilbufferType;
- BindingPointer<Renderbuffer> mStencilbufferPointer;
+ FramebufferTextureBindingPointer<Renderbuffer> mDepthbuffer;
+ FramebufferTextureBindingPointer<Renderbuffer> mStencilbuffer;
rx::Renderer *mRenderer;