Starting refactor of ProgramBinary
This is gonna take a while...
BUG=angle:731
Change-Id: Ief72c3361b6429f3f6e0bc2d2ea0810d523ff178
Reviewed-on: https://chromium-review.googlesource.com/215661
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/ProgramD3D.h b/src/libGLESv2/renderer/d3d/ProgramD3D.h
new file mode 100644
index 0000000..3dd3b1f
--- /dev/null
+++ b/src/libGLESv2/renderer/d3d/ProgramD3D.h
@@ -0,0 +1,57 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#ifndef LIBGLESV2_RENDERER_PROGRAMD3D_H_
+#define LIBGLESV2_RENDERER_PROGRAMD3D_H_
+
+#include "libGLESv2/renderer/ProgramImpl.h"
+
+namespace gl
+{
+struct LinkedUniform;
+struct VertexFormat;
+}
+
+namespace rx
+{
+
+class UniformStorage;
+
+class ProgramD3D : public ProgramImpl
+{
+ public:
+ ProgramD3D(rx::Renderer *renderer);
+ virtual ~ProgramD3D();
+
+ static ProgramD3D *makeProgramD3D(ProgramImpl *impl);
+ static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl);
+
+ Renderer *getRenderer() { return mRenderer; }
+ DynamicHLSL *getDynamicHLSL() { return mDynamicHLSL; }
+
+ // D3D only
+ void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms);
+
+ const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
+ const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
+
+ void reset();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ProgramD3D);
+
+ Renderer *mRenderer;
+ DynamicHLSL *mDynamicHLSL;
+
+ UniformStorage *mVertexUniformStorage;
+ UniformStorage *mFragmentUniformStorage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_PROGRAMD3D_H_