Revert "Validate that attrib offsets don't overflow buffers."

Seems to fail the Windows 8 bots in FL9_3 for some reason.

https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/20703

VertexAttributeTest.ShortNormalized_ES2_D3D11_9_3
VertexAttributeTest.ShortUnnormalized_ES2_D3D11_9_3

BUG=angleproject:1339
This reverts commit fb57c04c781df708a432f0e90acf2e431b7983bb.

Change-Id: I4c678ff6b337e9a3e0a1fc809f96f6b89407ea33
Reviewed-on: https://chromium-review.googlesource.com/332442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES.cpp b/src/libANGLE/validationES.cpp
index c06eb7a..12c7612 100644
--- a/src/libANGLE/validationES.cpp
+++ b/src/libANGLE/validationES.cpp
@@ -68,16 +68,13 @@
                     GLint64 attribSize =
                         static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
                     GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
-                    GLint64 attribOffset   = static_cast<GLint64>(attrib.offset);
 
                     // [OpenGL ES 3.0.2] section 2.9.4 page 40:
                     // We can return INVALID_OPERATION if our vertex attribute does not have
                     // enough backing data.
-                    if (attribDataSize + attribOffset > buffer->getSize())
+                    if (attribDataSize > buffer->getSize())
                     {
-                        context->recordError(
-                            Error(GL_INVALID_OPERATION,
-                                  "Vertex buffer is not big enough for the draw call"));
+                        context->recordError(Error(GL_INVALID_OPERATION));
                         return false;
                     }
                 }
@@ -2020,7 +2017,7 @@
         return false;
     }
 
-    if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->vertexCount())))
+    if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end)))
     {
         return false;
     }