Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 2a3736c..73409e8 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -39,6 +39,7 @@
TString typeString(const TType &type);
TString textureString(const TType &type);
+ TString samplerString(const TType &type);
TString interpolationString(TQualifier qualifier);
TString structureString(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);
TString structureTypeName(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);