ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/ImageIndexIterator_unittest.cpp b/src/libANGLE/ImageIndexIterator_unittest.cpp
index 2b656e2..9ffb195 100644
--- a/src/libANGLE/ImageIndexIterator_unittest.cpp
+++ b/src/libANGLE/ImageIndexIterator_unittest.cpp
@@ -32,15 +32,16 @@
ImageIndex current = iter.current();
ImageIndex nextIndex = iter.next();
- EXPECT_EQ(TextureType::_2D, nextIndex.type);
- EXPECT_EQ(TextureTarget::_2D, nextIndex.target);
- EXPECT_EQ(mip, nextIndex.mipIndex);
+ EXPECT_EQ(TextureType::_2D, nextIndex.getType());
+ EXPECT_EQ(TextureTarget::_2D, nextIndex.getTarget());
+ EXPECT_EQ(mip, nextIndex.getLevelIndex());
EXPECT_FALSE(nextIndex.hasLayer());
+ EXPECT_FALSE(nextIndex.has3DLayer());
// Also test current
- EXPECT_EQ(current.type, nextIndex.type);
- EXPECT_EQ(current.mipIndex, nextIndex.mipIndex);
- EXPECT_EQ(current.layerIndex, nextIndex.layerIndex);
+ EXPECT_EQ(current.getType(), nextIndex.getType());
+ EXPECT_EQ(current.getLevelIndex(), nextIndex.getLevelIndex());
+ EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex());
}
EXPECT_FALSE(iter.hasNext());
@@ -59,10 +60,11 @@
EXPECT_TRUE(iter.hasNext());
ImageIndex nextIndex = iter.next();
- EXPECT_EQ(TextureType::CubeMap, nextIndex.type);
- EXPECT_EQ(target, nextIndex.target);
- EXPECT_EQ(mip, nextIndex.mipIndex);
- EXPECT_FALSE(nextIndex.hasLayer());
+ EXPECT_EQ(TextureType::CubeMap, nextIndex.getType());
+ EXPECT_EQ(target, nextIndex.getTarget());
+ EXPECT_EQ(mip, nextIndex.getLevelIndex());
+ EXPECT_TRUE(nextIndex.hasLayer());
+ EXPECT_FALSE(nextIndex.has3DLayer());
}
}
@@ -82,11 +84,12 @@
EXPECT_TRUE(iter.hasNext());
ImageIndex nextIndex = iter.next();
- EXPECT_EQ(TextureType::_3D, nextIndex.type);
- EXPECT_EQ(TextureTarget::_3D, nextIndex.target);
- EXPECT_EQ(mip, nextIndex.mipIndex);
- EXPECT_EQ(layer, nextIndex.layerIndex);
+ EXPECT_EQ(TextureType::_3D, nextIndex.getType());
+ EXPECT_EQ(TextureTarget::_3D, nextIndex.getTarget());
+ EXPECT_EQ(mip, nextIndex.getLevelIndex());
+ EXPECT_EQ(layer, nextIndex.getLayerIndex());
EXPECT_TRUE(nextIndex.hasLayer());
+ EXPECT_TRUE(nextIndex.has3DLayer());
}
}
@@ -109,15 +112,47 @@
EXPECT_TRUE(iter.hasNext());
ImageIndex nextIndex = iter.next();
- EXPECT_EQ(TextureType::_2DArray, nextIndex.type);
- EXPECT_EQ(TextureTarget::_2DArray, nextIndex.target);
- EXPECT_EQ(mip, nextIndex.mipIndex);
- EXPECT_EQ(layer, nextIndex.layerIndex);
+ EXPECT_EQ(TextureType::_2DArray, nextIndex.getType());
+ EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget());
+ EXPECT_EQ(mip, nextIndex.getLevelIndex());
+ EXPECT_EQ(layer, nextIndex.getLayerIndex());
EXPECT_TRUE(nextIndex.hasLayer());
+ EXPECT_TRUE(nextIndex.has3DLayer());
}
}
EXPECT_FALSE(iter.hasNext());
}
+TEST(ImageIndexTest, LayerIterator2DArray)
+{
+ GLsizei layerCounts[] = {1, 3, 5, 2};
+
+ ASSERT_GE(0, minMip);
+ ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
+
+ for (GLint mip = minMip; mip < maxMip; mip++)
+ {
+ // Make a layer iterator.
+ ImageIndex mipImageIndex = ImageIndex::Make2DArray(mip, ImageIndex::kEntireLevel);
+ ImageIndexIterator iter = mipImageIndex.getLayerIterator(layerCounts[mip]);
+
+ for (GLint layer = 0; layer < layerCounts[mip]; layer++)
+ {
+ EXPECT_TRUE(iter.hasNext());
+ ImageIndex nextIndex = iter.next();
+
+ EXPECT_EQ(TextureType::_2DArray, nextIndex.getType());
+ EXPECT_EQ(TextureTarget::_2DArray, nextIndex.getTarget());
+ EXPECT_EQ(mip, nextIndex.getLevelIndex());
+ EXPECT_EQ(layer, nextIndex.getLayerIndex());
+ EXPECT_TRUE(nextIndex.hasLayer());
+ EXPECT_TRUE(nextIndex.has3DLayer());
+ EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]);
+ }
+
+ EXPECT_FALSE(iter.hasNext());
+ }
+}
+
} // namespace