Fixed a bug with sampler state comparison size.

TRAC #22378

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1681 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/RenderStateCache.cpp b/src/libGLESv2/renderer/RenderStateCache.cpp
index 72d275f..dc0e0a4 100644
--- a/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/libGLESv2/renderer/RenderStateCache.cpp
@@ -328,7 +328,7 @@
 
 bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b)
 {
-    return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
+    return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0;
 }
 
 ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &samplerState)