Fixed a bug with sampler state comparison size.
TRAC #22378
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1681 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/RenderStateCache.cpp b/src/libGLESv2/renderer/RenderStateCache.cpp
index 72d275f..dc0e0a4 100644
--- a/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/libGLESv2/renderer/RenderStateCache.cpp
@@ -328,7 +328,7 @@
bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b)
{
- return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
+ return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0;
}
ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &samplerState)