Introduce SubjectBindingPointer.
We can share the same pointer for the subject binding and the binding
pointer. This further allows us to optimize buffer re-binding. The
shared memory increases cache coherency and reduces the number of
instructions needed.
Bug: angleproject:2891
Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73
Reviewed-on: https://chromium-review.googlesource.com/c/1270217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp b/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
index 9c3b75e..ffad3b1 100644
--- a/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
+++ b/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
@@ -123,7 +123,7 @@
const void *sourcePointer,
vk::DynamicBuffer *dynamicBuffer)
{
- ASSERT(!mState.getElementArrayBuffer().get() || indexType == GL_UNSIGNED_BYTE);
+ ASSERT(!mState.getElementArrayBuffer() || indexType == GL_UNSIGNED_BYTE);
dynamicBuffer->releaseRetainedBuffers(contextVk->getRenderer());
@@ -251,7 +251,7 @@
{
case gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER:
{
- gl::Buffer *bufferGL = mState.getElementArrayBuffer().get();
+ gl::Buffer *bufferGL = mState.getElementArrayBuffer();
if (bufferGL)
{
BufferVk *bufferVk = vk::GetImpl(bufferGL);
@@ -485,7 +485,7 @@
// Handle GL_LINE_LOOP drawElements.
if (mDirtyLineLoopTranslation)
{
- gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer().get();
+ gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer();
if (!elementArrayBuffer)
{
@@ -540,7 +540,7 @@
ASSERT(drawCallParams.isDrawElements());
ASSERT(drawCallParams.mode() != gl::PrimitiveMode::LineLoop);
- gl::Buffer *glBuffer = mState.getElementArrayBuffer().get();
+ gl::Buffer *glBuffer = mState.getElementArrayBuffer();
if (!glBuffer)
{