commit | cd5489ad46bd1a3f9e80073a8cb1760ed8b17f96 | [log] [tgz] |
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author | Shahbaz Youssefi <syoussefi@chromium.org> | Sun Jul 19 00:05:21 2020 -0400 |
committer | Commit Bot <commit-bot@chromium.org> | Mon Jul 20 23:35:04 2020 +0000 |
tree | 04edad300bccf528c577ab02d6662f5beff105ef | |
parent | 234be1946a8c7e5a908cc38885cdc29283b7b582 [diff] |
Vulkan: Faster FramebufferDesc compare Objects of this class are used as keys to a hash map and contain 10 serials. Prior to this change, operator== would compare all 10 serials. This change tracks the maximum index set and only compares up to that many serials. To make sure this maximum index stays low in the presence of depth/stencil attachment, this class stores the depth/stencil attachment's serial before the color attachments. The update API of the class is improved so this implementation detail is not leaked. This is in preparation for supporting resolve attachments, which would add another 8 serials to the class. With this change, the performance of cases that don't use resolve attachments won't be affected. Bug: angleproject:4836 Change-Id: Ia4874ab79163901fb86f5bee4120e9f19babdc09 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2306514 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress |
OpenGL ES 3.0 | complete | complete | complete | complete | ||
OpenGL ES 3.1 | in progress | complete | complete | complete | ||
OpenGL ES 3.2 | in progress | in progress | in progress |
Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
---|---|---|---|---|---|---|
Windows | complete | complete | complete | complete | complete | |
Linux | complete | complete | ||||
Mac OS X | complete | in progress | ||||
iOS | planned | |||||
Chrome OS | complete | planned | ||||
Android | complete | complete | ||||
Fuchsia | in progress |
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
ANGLE has received the following certifications with the Vulkan backend:
ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
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