Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard

Trac #19900
Issue=291

Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@990 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index bf68122..2c58e2d 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -282,7 +282,7 @@
                 *array = '\0';
             }
 
-            varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
+            mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
 
             input = strstr(input, ";") + 2;
         }
@@ -547,6 +547,6 @@
 {
     compileToHLSL(mFragmentCompiler);
     parseVaryings();
-    varyings.sort(compareVarying);
+    mVaryings.sort(compareVarying);
 }
 }