Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard
Trac #19900
Issue=291
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@990 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index bf68122..2c58e2d 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -282,7 +282,7 @@
*array = '\0';
}
- varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
+ mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
input = strstr(input, ";") + 2;
}
@@ -547,6 +547,6 @@
{
compileToHLSL(mFragmentCompiler);
parseVaryings();
- varyings.sort(compareVarying);
+ mVaryings.sort(compareVarying);
}
}