Revert "Return variable type queries using GLenum values."

Breaks the FYI bots until we get Chromium patched.

BUG=angle:466

This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.

Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputHLSL.cpp b/src/compiler/translator/OutputHLSL.cpp
index 60201f6..5974afb 100644
--- a/src/compiler/translator/OutputHLSL.cpp
+++ b/src/compiler/translator/OutputHLSL.cpp
@@ -142,7 +142,7 @@
 
     if (mOutputType == SH_HLSL9_OUTPUT)
     {
-        if (mContext.shaderType == GL_FRAGMENT_SHADER)
+        if (mContext.shaderType == SH_FRAGMENT_SHADER)
         {
             // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
             mUniformHLSL->reserveUniformRegisters(3);
@@ -167,13 +167,13 @@
 
 void OutputHLSL::output()
 {
-    mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+    mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
     const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
     makeFlaggedStructMaps(flaggedStructs);
 
     // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
     // use a vertex attribute as a condition, and some related computation in the else block.
-    if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER)
+    if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == SH_VERTEX_SHADER)
     {
         RewriteElseBlocks(mContext.treeRoot);
     }
@@ -345,7 +345,7 @@
         out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
     }
 
-    if (mContext.shaderType == GL_FRAGMENT_SHADER)
+    if (mContext.shaderType == SH_FRAGMENT_SHADER)
     {
         TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
         const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
@@ -2147,7 +2147,7 @@
 
                     bool bias = (arguments.size() > mandatoryArgumentCount);   // Bias argument is optional
 
-                    if (lod0 || mContext.shaderType == GL_VERTEX_SHADER)
+                    if (lod0 || mContext.shaderType == SH_VERTEX_SHADER)
                     {
                         if (bias)
                         {