Revert "Return variable type queries using GLenum values."

Breaks the FYI bots until we get Chromium patched.

BUG=angle:466

This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.

Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/ValidateLimitations.cpp b/src/compiler/translator/ValidateLimitations.cpp
index 51f7ae0..e96a777 100644
--- a/src/compiler/translator/ValidateLimitations.cpp
+++ b/src/compiler/translator/ValidateLimitations.cpp
@@ -8,7 +8,6 @@
 #include "compiler/translator/InfoSink.h"
 #include "compiler/translator/InitializeParseContext.h"
 #include "compiler/translator/ParseContext.h"
-#include "angle_gl.h"
 
 namespace
 {
@@ -49,7 +48,7 @@
 
 }  // namespace anonymous
 
-ValidateLimitations::ValidateLimitations(sh::GLenum shaderType,
+ValidateLimitations::ValidateLimitations(ShShaderType shaderType,
                                          TInfoSinkBase &sink)
     : mShaderType(shaderType),
       mSink(sink),
@@ -458,7 +457,7 @@
     // The index expession must be a constant-index-expression unless
     // the operand is a uniform in a vertex shader.
     TIntermTyped *operand = node->getLeft();
-    bool skip = (mShaderType == GL_VERTEX_SHADER) &&
+    bool skip = (mShaderType == SH_VERTEX_SHADER) &&
                 (operand->getQualifier() == EvqUniform);
     if (!skip && !isConstIndexExpr(index))
     {