Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp
index b78419f..e209dee 100644
--- a/src/libGLESv2/Framebuffer.cpp
+++ b/src/libGLESv2/Framebuffer.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -476,18 +476,18 @@
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+ GLenum internalformat = colorbuffer->getInternalFormat();
+ const TextureCaps &formatCaps = mRenderer->getCaps().textureCaps.get(internalformat);
if (mColorbuffers[colorAttachment].type() == GL_RENDERBUFFER)
{
- if (!gl::IsColorRenderingSupported(colorbuffer->getInternalFormat(), mRenderer))
+ if (!formatCaps.colorRendering)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (IsInternalTextureTarget(mColorbuffers[colorAttachment].type(), mRenderer->getCurrentClientVersion()))
{
- GLenum internalformat = colorbuffer->getInternalFormat();
-
- if (!gl::IsColorRenderingSupported(internalformat, mRenderer))
+ if (!formatCaps.colorRendering)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -566,23 +566,28 @@
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+ GLenum internalformat = depthbuffer->getInternalFormat();
+ const TextureCaps &formatCaps = mRenderer->getCaps().textureCaps.get(internalformat);
if (mDepthbuffer.type() == GL_RENDERBUFFER)
{
- if (!gl::IsDepthRenderingSupported(depthbuffer->getInternalFormat(), mRenderer))
+ if (!formatCaps.depthRendering)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (IsInternalTextureTarget(mDepthbuffer.type(), mRenderer->getCurrentClientVersion()))
{
- GLenum internalformat = depthbuffer->getInternalFormat();
-
// depth texture attachments require OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!mRenderer->getCaps().extensions.depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+ if (!formatCaps.depthRendering)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
if (gl::GetDepthBits(internalformat, clientVersion) == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
@@ -625,24 +630,29 @@
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+ GLenum internalformat = stencilbuffer->getInternalFormat();
+ const TextureCaps &formatCaps = mRenderer->getCaps().textureCaps.get(internalformat);
if (mStencilbuffer.type() == GL_RENDERBUFFER)
{
- if (!gl::IsStencilRenderingSupported(stencilbuffer->getInternalFormat(), mRenderer))
+ if (!formatCaps.stencilRendering)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (IsInternalTextureTarget(mStencilbuffer.type(), mRenderer->getCurrentClientVersion()))
{
- GLenum internalformat = stencilbuffer->getInternalFormat();
-
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!mRenderer->getCaps().extensions.depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
+ if (!formatCaps.stencilRendering)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
if (gl::GetStencilBits(internalformat, clientVersion) == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;