Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index 92594a4..0665f21 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -31,9 +31,11 @@
namespace rx
{
-Renderer::Renderer(egl::Display *display) : mDisplay(display)
+Renderer::Renderer(egl::Display *display)
+ : mDisplay(display),
+ mCapsInitialized(false),
+ mCurrentClientVersion(2)
{
- mCurrentClientVersion = 2;
}
Renderer::~Renderer()
@@ -41,6 +43,17 @@
gl::Shader::releaseCompiler();
}
+const gl::Caps &Renderer::getCaps() const
+{
+ if (!mCapsInitialized)
+ {
+ mCaps = generateCaps();
+ mCapsInitialized = true;
+ }
+
+ return mCaps;
+}
+
}
extern "C"