Fix the coding style issue for validation code

Change-Id: I63aa1c1b3bbc52b0b522e4a703e6d20574eb21ad
Reviewed-on: https://chromium-review.googlesource.com/414588
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index 94679b8..6ac8357 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -313,8 +313,7 @@
         return false;
     }
 
-    if (level < 0 || xoffset < 0 ||
-        std::numeric_limits<GLsizei>::max() - xoffset < width ||
+    if (level < 0 || xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width ||
         std::numeric_limits<GLsizei>::max() - yoffset < height)
     {
         context->handleError(Error(GL_INVALID_VALUE));
@@ -359,7 +358,8 @@
         return false;
     }
 
-    gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+    gl::Texture *texture =
+        context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
     if (!texture)
     {
         context->handleError(Error(GL_INVALID_OPERATION));
@@ -413,47 +413,48 @@
             isSubImage ? texture->getFormat(target, level).asSized() : internalformat;
         switch (actualInternalFormat)
         {
-          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-            if (!context->getExtensions().textureCompressionDXT1)
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
+            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+                if (!context->getExtensions().textureCompressionDXT1)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+                if (!context->getExtensions().textureCompressionDXT1)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+                if (!context->getExtensions().textureCompressionDXT5)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_OES:
+                if (!context->getExtensions().compressedETC1RGB8Texture)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+                if (!context->getExtensions().lossyETCDecode)
+                {
+                    context->handleError(Error(
+                        GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported"));
+                    return false;
+                }
+                break;
+            default:
+                context->handleError(
+                    Error(GL_INVALID_ENUM,
+                          "internalformat is not a supported compressed internal format"));
                 return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-            if (!context->getExtensions().textureCompressionDXT1)
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-            if (!context->getExtensions().textureCompressionDXT5)
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_OES:
-            if (!context->getExtensions().compressedETC1RGB8Texture)
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
-              if (!context->getExtensions().lossyETCDecode)
-              {
-                  context->handleError(
-                      Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported"));
-                  return false;
-              }
-              break;
-          default:
-              context->handleError(Error(
-                  GL_INVALID_ENUM, "internalformat is not a supported compressed internal format"));
-              return false;
         }
         if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
         {
@@ -466,19 +467,19 @@
         // validate <type> by itself (used as secondary key below)
         switch (type)
         {
-          case GL_UNSIGNED_BYTE:
-          case GL_UNSIGNED_SHORT_5_6_5:
-          case GL_UNSIGNED_SHORT_4_4_4_4:
-          case GL_UNSIGNED_SHORT_5_5_5_1:
-          case GL_UNSIGNED_SHORT:
-          case GL_UNSIGNED_INT:
-          case GL_UNSIGNED_INT_24_8_OES:
-          case GL_HALF_FLOAT_OES:
-          case GL_FLOAT:
-            break;
-          default:
-              context->handleError(Error(GL_INVALID_ENUM));
-            return false;
+            case GL_UNSIGNED_BYTE:
+            case GL_UNSIGNED_SHORT_5_6_5:
+            case GL_UNSIGNED_SHORT_4_4_4_4:
+            case GL_UNSIGNED_SHORT_5_5_5_1:
+            case GL_UNSIGNED_SHORT:
+            case GL_UNSIGNED_INT:
+            case GL_UNSIGNED_INT_24_8_OES:
+            case GL_HALF_FLOAT_OES:
+            case GL_FLOAT:
+                break;
+            default:
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
         }
 
         // validate <format> + <type> combinations
@@ -486,210 +487,211 @@
         // - invalid <format>+<type> combination -> sets INVALID_OPERATION
         switch (format)
         {
-          case GL_ALPHA:
-          case GL_LUMINANCE:
-          case GL_LUMINANCE_ALPHA:
-            switch (type)
-            {
-              case GL_UNSIGNED_BYTE:
-              case GL_FLOAT:
-              case GL_HALF_FLOAT_OES:
+            case GL_ALPHA:
+            case GL_LUMINANCE:
+            case GL_LUMINANCE_ALPHA:
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                    case GL_FLOAT:
+                    case GL_HALF_FLOAT_OES:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
                 break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-            }
-            break;
-          case GL_RED:
-          case GL_RG:
-              if (!context->getExtensions().textureRG)
-              {
-                  context->handleError(Error(GL_INVALID_ENUM));
-                  return false;
-              }
-              switch (type)
-              {
-                case GL_UNSIGNED_BYTE:
-                case GL_FLOAT:
-                case GL_HALF_FLOAT_OES:
-                  break;
-                default:
-                    context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RGB:
-            switch (type)
-            {
-              case GL_UNSIGNED_BYTE:
-              case GL_UNSIGNED_SHORT_5_6_5:
-              case GL_FLOAT:
-              case GL_HALF_FLOAT_OES:
+            case GL_RED:
+            case GL_RG:
+                if (!context->getExtensions().textureRG)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                    case GL_FLOAT:
+                    case GL_HALF_FLOAT_OES:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
                 break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_RGBA:
-            switch (type)
-            {
-              case GL_UNSIGNED_BYTE:
-              case GL_UNSIGNED_SHORT_4_4_4_4:
-              case GL_UNSIGNED_SHORT_5_5_5_1:
-              case GL_FLOAT:
-              case GL_HALF_FLOAT_OES:
+            case GL_RGB:
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                    case GL_UNSIGNED_SHORT_5_6_5:
+                    case GL_FLOAT:
+                    case GL_HALF_FLOAT_OES:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
                 break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_BGRA_EXT:
-            switch (type)
-            {
-              case GL_UNSIGNED_BYTE:
+            case GL_RGBA:
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                    case GL_UNSIGNED_SHORT_4_4_4_4:
+                    case GL_UNSIGNED_SHORT_5_5_5_1:
+                    case GL_FLOAT:
+                    case GL_HALF_FLOAT_OES:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
                 break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_SRGB_EXT:
-          case GL_SRGB_ALPHA_EXT:
-            if (!context->getExtensions().sRGB)
-            {
+            case GL_BGRA_EXT:
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
+                break;
+            case GL_SRGB_EXT:
+            case GL_SRGB_ALPHA_EXT:
+                if (!context->getExtensions().sRGB)
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                switch (type)
+                {
+                    case GL_UNSIGNED_BYTE:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
+                break;
+            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:  // error cases for compressed textures are
+                                                   // handled below
+            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+                break;
+            case GL_DEPTH_COMPONENT:
+                switch (type)
+                {
+                    case GL_UNSIGNED_SHORT:
+                    case GL_UNSIGNED_INT:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
+                break;
+            case GL_DEPTH_STENCIL_OES:
+                switch (type)
+                {
+                    case GL_UNSIGNED_INT_24_8_OES:
+                        break;
+                    default:
+                        context->handleError(Error(GL_INVALID_OPERATION));
+                        return false;
+                }
+                break;
+            default:
                 context->handleError(Error(GL_INVALID_ENUM));
                 return false;
-            }
-            switch (type)
-            {
-              case GL_UNSIGNED_BYTE:
-                break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:  // error cases for compressed textures are handled below
-          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-            break;
-          case GL_DEPTH_COMPONENT:
-            switch (type)
-            {
-              case GL_UNSIGNED_SHORT:
-              case GL_UNSIGNED_INT:
-                break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_DEPTH_STENCIL_OES:
-            switch (type)
-            {
-              case GL_UNSIGNED_INT_24_8_OES:
-                break;
-              default:
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          default:
-              context->handleError(Error(GL_INVALID_ENUM));
-            return false;
         }
 
         switch (format)
         {
-          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-            if (context->getExtensions().textureCompressionDXT1)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-            if (context->getExtensions().textureCompressionDXT3)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-            if (context->getExtensions().textureCompressionDXT5)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_OES:
-            if (context->getExtensions().compressedETC1RGB8Texture)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
-              if (context->getExtensions().lossyETCDecode)
-              {
-                  context->handleError(
-                      Error(GL_INVALID_OPERATION,
-                            "ETC1_RGB8_LOSSY_DECODE_ANGLE can't work with this type."));
-                  return false;
-              }
-              else
-              {
-                  context->handleError(
-                      Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
-                  return false;
-              }
-              break;
-          case GL_DEPTH_COMPONENT:
-          case GL_DEPTH_STENCIL_OES:
-            if (!context->getExtensions().depthTextures)
-            {
-                context->handleError(Error(GL_INVALID_VALUE));
-                return false;
-            }
-            if (target != GL_TEXTURE_2D)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            // OES_depth_texture supports loading depth data and multiple levels,
-            // but ANGLE_depth_texture does not
-            if (pixels != NULL || level != 0)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          default:
-            break;
+            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+                if (context->getExtensions().textureCompressionDXT1)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+                if (context->getExtensions().textureCompressionDXT3)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+                if (context->getExtensions().textureCompressionDXT5)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_OES:
+                if (context->getExtensions().compressedETC1RGB8Texture)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+                if (context->getExtensions().lossyETCDecode)
+                {
+                    context->handleError(
+                        Error(GL_INVALID_OPERATION,
+                              "ETC1_RGB8_LOSSY_DECODE_ANGLE can't work with this type."));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(
+                        GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+                    return false;
+                }
+                break;
+            case GL_DEPTH_COMPONENT:
+            case GL_DEPTH_STENCIL_OES:
+                if (!context->getExtensions().depthTextures)
+                {
+                    context->handleError(Error(GL_INVALID_VALUE));
+                    return false;
+                }
+                if (target != GL_TEXTURE_2D)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                // OES_depth_texture supports loading depth data and multiple levels,
+                // but ANGLE_depth_texture does not
+                if (pixels != NULL || level != 0)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            default:
+                break;
         }
 
         if (type == GL_FLOAT)
@@ -755,100 +757,81 @@
     {
         switch (formatInfo.format)
         {
-          case GL_ALPHA:
-            if (colorbufferFormat != GL_ALPHA8_EXT &&
-                colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_RGBA8_OES)
-            {
+            case GL_ALPHA:
+                if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
+                    colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_LUMINANCE:
+                if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+                    colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_RGBA8_OES)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RED_EXT:
+                if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+                    colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F &&
+                    colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
+                    colorbufferFormat != GL_RGBA32F)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RG_EXT:
+                if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
+                    colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
+                    colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES &&
+                    colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
+                    colorbufferFormat != GL_RGBA32F)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RGB:
+                if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F &&
+                    colorbufferFormat != GL_RGBA32F)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_LUMINANCE_ALPHA:
+            case GL_RGBA:
+                if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+            case GL_ETC1_RGB8_OES:
+            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
                 context->handleError(Error(GL_INVALID_OPERATION));
                 return false;
-            }
-            break;
-          case GL_LUMINANCE:
-              if (colorbufferFormat != GL_R8_EXT &&
-                  colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_RGBA8_OES)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RED_EXT:
-              if (colorbufferFormat != GL_R8_EXT &&
-                  colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_RGBA8_OES &&
-                  colorbufferFormat != GL_R32F &&
-                  colorbufferFormat != GL_RG32F &&
-                  colorbufferFormat != GL_RGB32F &&
-                  colorbufferFormat != GL_RGBA32F)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RG_EXT:
-              if (colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_RGBA8_OES &&
-                  colorbufferFormat != GL_RG32F &&
-                  colorbufferFormat != GL_RGB32F &&
-                  colorbufferFormat != GL_RGBA32F)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RGB:
-            if (colorbufferFormat != GL_RGB565 &&
-                colorbufferFormat != GL_RGB8_OES &&
-                colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_RGBA8_OES &&
-                colorbufferFormat != GL_RGB32F &&
-                colorbufferFormat != GL_RGBA32F)
-            {
+            case GL_DEPTH_COMPONENT:
+            case GL_DEPTH_STENCIL_OES:
                 context->handleError(Error(GL_INVALID_OPERATION));
                 return false;
-            }
-            break;
-          case GL_LUMINANCE_ALPHA:
-          case GL_RGBA:
-            if (colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_RGBA8_OES &&
-                colorbufferFormat != GL_RGBA32F)
-            {
+            default:
                 context->handleError(Error(GL_INVALID_OPERATION));
                 return false;
-            }
-            break;
-          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-          case GL_ETC1_RGB8_OES:
-          case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
-              context->handleError(Error(GL_INVALID_OPERATION));
-            return false;
-          case GL_DEPTH_COMPONENT:
-          case GL_DEPTH_STENCIL_OES:
-              context->handleError(Error(GL_INVALID_OPERATION));
-            return false;
-          default:
-              context->handleError(Error(GL_INVALID_OPERATION));
-            return false;
         }
 
         if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloat)
@@ -861,168 +844,148 @@
     {
         switch (internalformat)
         {
-          case GL_ALPHA:
-            if (colorbufferFormat != GL_ALPHA8_EXT &&
-                colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_BGRA8_EXT &&
-                colorbufferFormat != GL_RGBA8_OES &&
-                colorbufferFormat != GL_BGR5_A1_ANGLEX)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_LUMINANCE:
-              if (colorbufferFormat != GL_R8_EXT &&
-                  colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_BGRA8_EXT &&
-                  colorbufferFormat != GL_RGBA8_OES &&
-                  colorbufferFormat != GL_BGR5_A1_ANGLEX)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RED_EXT:
-              if (colorbufferFormat != GL_R8_EXT &&
-                  colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_BGRA8_EXT &&
-                  colorbufferFormat != GL_RGBA8_OES &&
-                  colorbufferFormat != GL_BGR5_A1_ANGLEX)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RG_EXT:
-              if (colorbufferFormat != GL_RG8_EXT &&
-                  colorbufferFormat != GL_RGB565 &&
-                  colorbufferFormat != GL_RGB8_OES &&
-                  colorbufferFormat != GL_RGBA4 &&
-                  colorbufferFormat != GL_RGB5_A1 &&
-                  colorbufferFormat != GL_BGRA8_EXT &&
-                  colorbufferFormat != GL_RGBA8_OES &&
-                  colorbufferFormat != GL_BGR5_A1_ANGLEX)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION));
-                  return false;
-              }
-              break;
-          case GL_RGB:
-            if (colorbufferFormat != GL_RGB565 &&
-                colorbufferFormat != GL_RGB8_OES &&
-                colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_BGRA8_EXT &&
-                colorbufferFormat != GL_RGBA8_OES &&
-                colorbufferFormat != GL_BGR5_A1_ANGLEX)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_LUMINANCE_ALPHA:
-          case GL_RGBA:
-            if (colorbufferFormat != GL_RGBA4 &&
-                colorbufferFormat != GL_RGB5_A1 &&
-                colorbufferFormat != GL_BGRA8_EXT &&
-                colorbufferFormat != GL_RGBA8_OES &&
-                colorbufferFormat != GL_BGR5_A1_ANGLEX)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-            if (context->getExtensions().textureCompressionDXT1)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
+            case GL_ALPHA:
+                if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
+                    colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
+                    colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_LUMINANCE:
+                if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+                    colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RED_EXT:
+                if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+                    colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RG_EXT:
+                if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
+                    colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
+                    colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
+                    colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_RGB:
+                if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+                    colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_LUMINANCE_ALPHA:
+            case GL_RGBA:
+                if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+                    colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+                if (context->getExtensions().textureCompressionDXT1)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+                if (context->getExtensions().textureCompressionDXT3)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+                if (context->getExtensions().textureCompressionDXT5)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_OES:
+                if (context->getExtensions().compressedETC1RGB8Texture)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+                break;
+            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+                if (context->getExtensions().lossyETCDecode)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION,
+                                               "ETC1_RGB8_LOSSY_DECODE_ANGLE can't be copied to."));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(
+                        GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+                    return false;
+                }
+                break;
+            case GL_DEPTH_COMPONENT:
+            case GL_DEPTH_COMPONENT16:
+            case GL_DEPTH_COMPONENT32_OES:
+            case GL_DEPTH_STENCIL_OES:
+            case GL_DEPTH24_STENCIL8_OES:
+                if (context->getExtensions().depthTextures)
+                {
+                    context->handleError(Error(GL_INVALID_OPERATION));
+                    return false;
+                }
+                else
+                {
+                    context->handleError(Error(GL_INVALID_ENUM));
+                    return false;
+                }
+            default:
                 context->handleError(Error(GL_INVALID_ENUM));
                 return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-            if (context->getExtensions().textureCompressionDXT3)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-            if (context->getExtensions().textureCompressionDXT5)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_OES:
-            if (context->getExtensions().compressedETC1RGB8Texture)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-            break;
-          case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
-              if (context->getExtensions().lossyETCDecode)
-              {
-                  context->handleError(Error(GL_INVALID_OPERATION,
-                                             "ETC1_RGB8_LOSSY_DECODE_ANGLE can't be copied to."));
-                  return false;
-              }
-              else
-              {
-                  context->handleError(
-                      Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
-                  return false;
-              }
-              break;
-          case GL_DEPTH_COMPONENT:
-          case GL_DEPTH_COMPONENT16:
-          case GL_DEPTH_COMPONENT32_OES:
-          case GL_DEPTH_STENCIL_OES:
-          case GL_DEPTH24_STENCIL8_OES:
-            if (context->getExtensions().depthTextures)
-            {
-                context->handleError(Error(GL_INVALID_OPERATION));
-                return false;
-            }
-            else
-            {
-                context->handleError(Error(GL_INVALID_ENUM));
-                return false;
-            }
-          default:
-              context->handleError(Error(GL_INVALID_ENUM));
-            return false;
         }
     }
 
@@ -1030,8 +993,12 @@
     return (width > 0 && height > 0);
 }
 
-bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
-                                     GLsizei width, GLsizei height)
+bool ValidateES2TexStorageParameters(Context *context,
+                                     GLenum target,
+                                     GLsizei levels,
+                                     GLenum internalformat,
+                                     GLsizei width,
+                                     GLsizei height)
 {
     if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
     {
@@ -1068,25 +1035,25 @@
 
     switch (target)
     {
-      case GL_TEXTURE_2D:
-        if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
-            static_cast<GLuint>(height) > caps.max2DTextureSize)
-        {
-            context->handleError(Error(GL_INVALID_VALUE));
+        case GL_TEXTURE_2D:
+            if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+                static_cast<GLuint>(height) > caps.max2DTextureSize)
+            {
+                context->handleError(Error(GL_INVALID_VALUE));
+                return false;
+            }
+            break;
+        case GL_TEXTURE_CUBE_MAP:
+            if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+                static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+            {
+                context->handleError(Error(GL_INVALID_VALUE));
+                return false;
+            }
+            break;
+        default:
+            context->handleError(Error(GL_INVALID_ENUM));
             return false;
-        }
-        break;
-      case GL_TEXTURE_CUBE_MAP:
-        if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
-            static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
-        {
-            context->handleError(Error(GL_INVALID_VALUE));
-            return false;
-        }
-        break;
-      default:
-          context->handleError(Error(GL_INVALID_ENUM));
-        return false;
     }
 
     if (levels != 1 && !context->getExtensions().textureNPOT)
@@ -1100,99 +1067,99 @@
 
     switch (internalformat)
     {
-      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
-      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
-        if (!context->getExtensions().textureCompressionDXT1)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
-        if (!context->getExtensions().textureCompressionDXT3)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
-        if (!context->getExtensions().textureCompressionDXT5)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_ETC1_RGB8_OES:
-        if (!context->getExtensions().compressedETC1RGB8Texture)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
-          if (!context->getExtensions().lossyETCDecode)
-          {
-              context->handleError(
-                  Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
-              return false;
-          }
-          break;
-      case GL_RGBA32F_EXT:
-      case GL_RGB32F_EXT:
-      case GL_ALPHA32F_EXT:
-      case GL_LUMINANCE32F_EXT:
-      case GL_LUMINANCE_ALPHA32F_EXT:
-        if (!context->getExtensions().textureFloat)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_RGBA16F_EXT:
-      case GL_RGB16F_EXT:
-      case GL_ALPHA16F_EXT:
-      case GL_LUMINANCE16F_EXT:
-      case GL_LUMINANCE_ALPHA16F_EXT:
-        if (!context->getExtensions().textureHalfFloat)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_R8_EXT:
-      case GL_RG8_EXT:
-      case GL_R16F_EXT:
-      case GL_RG16F_EXT:
-      case GL_R32F_EXT:
-      case GL_RG32F_EXT:
-        if (!context->getExtensions().textureRG)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        break;
-      case GL_DEPTH_COMPONENT16:
-      case GL_DEPTH_COMPONENT32_OES:
-      case GL_DEPTH24_STENCIL8_OES:
-        if (!context->getExtensions().depthTextures)
-        {
-            context->handleError(Error(GL_INVALID_ENUM));
-            return false;
-        }
-        if (target != GL_TEXTURE_2D)
-        {
-            context->handleError(Error(GL_INVALID_OPERATION));
-            return false;
-        }
-        // ANGLE_depth_texture only supports 1-level textures
-        if (levels != 1)
-        {
-            context->handleError(Error(GL_INVALID_OPERATION));
-            return false;
-        }
-        break;
-      default:
-        break;
+        case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+        case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+            if (!context->getExtensions().textureCompressionDXT1)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+            if (!context->getExtensions().textureCompressionDXT3)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+            if (!context->getExtensions().textureCompressionDXT5)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_ETC1_RGB8_OES:
+            if (!context->getExtensions().compressedETC1RGB8Texture)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+            if (!context->getExtensions().lossyETCDecode)
+            {
+                context->handleError(
+                    Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+                return false;
+            }
+            break;
+        case GL_RGBA32F_EXT:
+        case GL_RGB32F_EXT:
+        case GL_ALPHA32F_EXT:
+        case GL_LUMINANCE32F_EXT:
+        case GL_LUMINANCE_ALPHA32F_EXT:
+            if (!context->getExtensions().textureFloat)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_RGBA16F_EXT:
+        case GL_RGB16F_EXT:
+        case GL_ALPHA16F_EXT:
+        case GL_LUMINANCE16F_EXT:
+        case GL_LUMINANCE_ALPHA16F_EXT:
+            if (!context->getExtensions().textureHalfFloat)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_R8_EXT:
+        case GL_RG8_EXT:
+        case GL_R16F_EXT:
+        case GL_RG16F_EXT:
+        case GL_R32F_EXT:
+        case GL_RG32F_EXT:
+            if (!context->getExtensions().textureRG)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            break;
+        case GL_DEPTH_COMPONENT16:
+        case GL_DEPTH_COMPONENT32_OES:
+        case GL_DEPTH24_STENCIL8_OES:
+            if (!context->getExtensions().depthTextures)
+            {
+                context->handleError(Error(GL_INVALID_ENUM));
+                return false;
+            }
+            if (target != GL_TEXTURE_2D)
+            {
+                context->handleError(Error(GL_INVALID_OPERATION));
+                return false;
+            }
+            // ANGLE_depth_texture only supports 1-level textures
+            if (levels != 1)
+            {
+                context->handleError(Error(GL_INVALID_OPERATION));
+                return false;
+            }
+            break;
+        default:
+            break;
     }
 
     gl::Texture *texture = context->getTargetTexture(target);
@@ -1211,7 +1178,9 @@
     return true;
 }
 
-bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+bool ValidateDiscardFramebufferEXT(Context *context,
+                                   GLenum target,
+                                   GLsizei numAttachments,
                                    const GLenum *attachments)
 {
     if (!context->getExtensions().discardFramebuffer)
@@ -1224,16 +1193,17 @@
 
     switch (target)
     {
-      case GL_FRAMEBUFFER:
-          defaultFramebuffer =
-              (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
-          break;
-      default:
-          context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
-        return false;
+        case GL_FRAMEBUFFER:
+            defaultFramebuffer =
+                (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
+            break;
+        default:
+            context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+            return false;
     }
 
-    return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
+    return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments,
+                                          defaultFramebuffer);
 }
 
 bool ValidateBindVertexArrayOES(Context *context, GLuint array)
@@ -1923,8 +1893,7 @@
                                   dstX0, dstY0, dstX1, dstY1))
                 {
                     // only whole-buffer copies are permitted
-                    ERR(
-                        "Only whole-buffer depth and stencil blits are supported by this "
+                    ERR("Only whole-buffer depth and stencil blits are supported by this "
                         "implementation.");
                     context->handleError(Error(GL_INVALID_OPERATION));
                     return false;
@@ -3149,8 +3118,9 @@
                 expectedComponents = 4;
                 break;
             default:
-                context->handleError(Error(GL_INVALID_OPERATION,
-                    "Fragment input type is not a floating point scalar or vector."));
+                context->handleError(
+                    Error(GL_INVALID_OPERATION,
+                          "Fragment input type is not a floating point scalar or vector."));
                 return false;
         }
         if (expectedComponents != components && genMode != GL_NONE)