Revert "Support UBOs in RendererGL and ProgramGL."

Compile error.

This reverts commit 97d82b724b71be464f2aff377f056cade44fca94.

Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb
Reviewed-on: https://chromium-review.googlesource.com/303303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/ProgramGL.cpp b/src/libANGLE/renderer/gl/ProgramGL.cpp
index 3363c72..bbb4540 100644
--- a/src/libANGLE/renderer/gl/ProgramGL.cpp
+++ b/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -299,12 +299,6 @@
     mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
 }
 
-void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
-    mFunctions->uniformBlockBinding(mProgramID, mUniformBlockRealLocationMap[uniformBlockIndex],
-                                    uniformBlockBinding);
-}
-
 void ProgramGL::reset()
 {
     mUniformRealLocationMap.clear();
@@ -322,104 +316,9 @@
     return mSamplerBindings;
 }
 
-void ProgramGL::gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks,
-                                       std::vector<gl::LinkedUniform> *uniforms)
+void ProgramGL::gatherUniformBlockInfo(std::vector<gl::UniformBlock> * /*uniformBlocks*/,
+                                       std::vector<gl::LinkedUniform> * /*uniforms*/)
 {
-    mUniformBlockRealLocationMap.resize(uniformBlocks->size(), 0);
-
-    for (int i = 0; i < uniformBlocks->size(); i++)
-    {
-        auto &uniformBlock = uniformBlocks->at(i);
-
-        std::stringstream fullNameStr;
-        fullNameStr << uniformBlock.name;
-        if (uniformBlock.isArray)
-        {
-            fullNameStr << "[" << uniformBlock.arrayElement << "]";
-        }
-
-        GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, fullNameStr.str().c_str());
-        if (blockIndex != GL_INVALID_INDEX)
-        {
-            mUniformBlockRealLocationMap[i] = blockIndex;
-
-            GLint dataSize = 0;
-            mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE,
-                                                &dataSize);
-            uniformBlock.dataSize = dataSize;
-        }
-        else
-        {
-            // Remove this uniform block
-            uniformBlocks->erase(uniformBlocks->begin() + i);
-            i--;
-        }
-    }
-
-    for (int uniformIdx = 0; uniformIdx < uniforms->size(); uniformIdx++)
-    {
-        auto &uniform = uniforms->at(uniformIdx);
-        if (uniform.isInDefaultBlock())
-        {
-            continue;
-        }
-
-        const GLchar *uniformName = uniform.name.c_str();
-        GLuint uniformIndex = 0;
-        mFunctions->getUniformIndices(mProgramID, 1, &uniformName, &uniformIndex);
-
-        if (uniformIndex == -1)
-        {
-            // Uniform member has been optimized out, remove it from the list
-            // TODO: Clean this up by using a class to wrap around the uniforms so manual removal is
-            // not needed.
-            for (size_t uniformBlockIdx = 0; uniformBlockIdx < uniformBlocks->size();
-                 uniformBlockIdx++)
-            {
-                auto &uniformBlock = uniformBlocks->at(uniformBlockIdx);
-                for (int memberIndex = 0; memberIndex < uniformBlock.memberUniformIndexes.size();
-                     memberIndex++)
-                {
-                    if (uniformBlock.memberUniformIndexes[memberIndex] ==
-                        static_cast<unsigned int>(uniformIdx))
-                    {
-                        uniformBlock.memberUniformIndexes.erase(
-                            uniformBlock.memberUniformIndexes.begin() + memberIndex);
-                        memberIndex--;
-                    }
-                    else if (uniformBlock.memberUniformIndexes[memberIndex] >
-                             static_cast<unsigned int>(uniformIdx))
-                    {
-                        uniformBlock.memberUniformIndexes[memberIndex]--;
-                    }
-                }
-            }
-            uniforms->erase(uniforms->begin() + uniformIdx);
-            uniformIdx--;
-        }
-        else
-        {
-            GLint offset = 0;
-            mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET,
-                                            &offset);
-            uniform.blockInfo.offset = offset;
-
-            GLint arrayStride = 0;
-            mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE,
-                                            &arrayStride);
-            uniform.blockInfo.arrayStride = arrayStride;
-
-            GLint matrixStride = 0;
-            mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE,
-                                            &matrixStride);
-            uniform.blockInfo.matrixStride = matrixStride;
-
-            // TODO: determine this at the gl::Program level.
-            GLint isRowMajorMatrix = 0;
-            mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR,
-                                            &isRowMajorMatrix);
-            uniform.blockInfo.isRowMajorMatrix = isRowMajorMatrix != GL_FALSE;
-        }
-    }
+    // TODO(jmadill): Gather uniform block layout info, and data sizes.
 }
 }