Refactor uniform array name parsing to a utility function.
BUG=angleproject:882
Change-Id: I00fd6d3cfaa107561cee5e4c82d3c60438052963
Reviewed-on: https://chromium-review.googlesource.com/265723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/ProgramImpl.cpp b/src/libANGLE/renderer/ProgramImpl.cpp
index 8fbc537..4ce3f57 100644
--- a/src/libANGLE/renderer/ProgramImpl.cpp
+++ b/src/libANGLE/renderer/ProgramImpl.cpp
@@ -13,27 +13,6 @@
namespace rx
{
-namespace
-{
-
-unsigned int ParseAndStripArrayIndex(std::string* name)
-{
- unsigned int subscript = GL_INVALID_INDEX;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name->find_last_of('[');
- size_t close = name->find_last_of(']');
- if (open != std::string::npos && close == name->length() - 1)
- {
- subscript = atoi(name->substr(open + 1).c_str());
- name->erase(open);
- }
-
- return subscript;
-}
-
-}
-
LinkResult::LinkResult(bool linkSuccess, const gl::Error &error)
: linkSuccess(linkSuccess),
error(error)
@@ -71,14 +50,15 @@
return mUniformBlocks[blockIndex];
}
-GLint ProgramImpl::getUniformLocation(std::string name)
+GLint ProgramImpl::getUniformLocation(const std::string &name) const
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
unsigned int numUniforms = mUniformIndex.size();
for (unsigned int location = 0; location < numUniforms; location++)
{
- if (mUniformIndex[location].name == name)
+ if (mUniformIndex[location].name == baseName)
{
const int index = mUniformIndex[location].index;
const bool isArray = mUniforms[index]->isArray();
@@ -94,9 +74,10 @@
return -1;
}
-GLuint ProgramImpl::getUniformIndex(std::string name)
+GLuint ProgramImpl::getUniformIndex(const std::string &name) const
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
// The app is not allowed to specify array indices other than 0 for arrays of basic types
if (subscript != 0 && subscript != GL_INVALID_INDEX)
@@ -107,7 +88,7 @@
unsigned int numUniforms = mUniforms.size();
for (unsigned int index = 0; index < numUniforms; index++)
{
- if (mUniforms[index]->name == name)
+ if (mUniforms[index]->name == baseName)
{
if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
{
@@ -119,15 +100,16 @@
return GL_INVALID_INDEX;
}
-GLuint ProgramImpl::getUniformBlockIndex(std::string name) const
+GLuint ProgramImpl::getUniformBlockIndex(const std::string &name) const
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
unsigned int numUniformBlocks = mUniformBlocks.size();
for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
{
const gl::UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
- if (uniformBlock.name == name)
+ if (uniformBlock.name == baseName)
{
const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
if (subscript == uniformBlock.elementIndex || arrayElementZero)