Added an abstract Renderer::clear method.
TRAC #22041
Unimplemented in Renderer11 and Renderer9 only forces the depth stencil state
to reset.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1423 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index d183750..d45cd8f 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -865,6 +865,14 @@
// TODO
}
+void Renderer9::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
+ gl::Framebuffer *frameBuffer)
+{
+ mForceSetDepthStencilState = true;
+
+ // TODO
+}
+
void Renderer9::releaseDeviceResources()
{
while (!mEventQueryPool.empty())