Skip Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel

on Win AMD OpenGL

Bug: angleproject:3478
Change-Id: I8f0ffeb0da31d08f4f4f45048d295c847cf095bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1626328
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 8fb54f3..4315839 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -4551,6 +4551,9 @@
 // texture is output.
 TEST_P(Texture2DIntegerTestES3, IntegerTextureNonZeroBaseLevel)
 {
+    // http://anglebug.com/3478
+    ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
+
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, mTexture2D);
     int width     = getWindowWidth();