ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler
This patch intends to implement all built-in constants, variables and
functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader
in ANGLE GLSL compiler.
1. Add all built-in constants defined in GL_OES_geometry_shader.
2. Add built-in functions EmitVertex() and EndPrimitive() required
in Geometry Shader.
3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to
Geometry Shader.
4. Add built-in variables gl_PrimitiveID and gl_Layer to both
Geometry Shader and Fragment Shader when GL_OES_geometry_shader
is enabled.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0
Reviewed-on: https://chromium-review.googlesource.com/627670
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/SymbolTable.h b/src/compiler/translator/SymbolTable.h
index 6d9b714..58788a1 100644
--- a/src/compiler/translator/SymbolTable.h
+++ b/src/compiler/translator/SymbolTable.h
@@ -361,10 +361,14 @@
return insert(level, constant);
}
- bool insertConstIntExt(ESymbolLevel level, const char *ext, const char *name, int value)
+ bool insertConstIntExt(ESymbolLevel level,
+ const char *ext,
+ const char *name,
+ int value,
+ TPrecision precision)
{
TVariable *constant =
- new TVariable(this, NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
@@ -451,6 +455,12 @@
const TType *rvalue,
const char *name);
+ void insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
+ const char *ext,
+ TOperator op,
+ const TType *rvalue,
+ const char *name);
+
TSymbol *find(const TString &name,
int shaderVersion,
bool *builtIn = nullptr,