Move ReadPixels logic to helper methods.

These routines were pretty much duplicated between D3D9 and D3D11.
Since I was going to have to rewrite them again for Vulkan, I
figured it would be best to move them into a common location and
clean them up a bit.

BUG=angleproject:1319

Change-Id: I15d39b052daf3e1020dbd0880f01ae84f3686a0a
Reviewed-on: https://chromium-review.googlesource.com/349630
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/renderer_utils.cpp b/src/libANGLE/renderer/renderer_utils.cpp
new file mode 100644
index 0000000..ea6fee7
--- /dev/null
+++ b/src/libANGLE/renderer/renderer_utils.cpp
@@ -0,0 +1,264 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+//   Helper methods pertaining to most or all back-ends.
+//
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/copyimage.h"
+#include "libANGLE/renderer/imageformats.h"
+
+namespace rx
+{
+
+namespace
+{
+typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
+typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
+
+static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
+                                                    GLenum format,
+                                                    GLenum type,
+                                                    ColorWriteFunction writeFunc)
+{
+    map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
+}
+
+static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
+{
+    FormatWriteFunctionMap map;
+
+    // clang-format off
+    //                                    | Format               | Type                             | Color write function             |
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_BYTE,                           WriteColor<R8G8B8A8S, GLfloat>    );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_4_4_4_4,         WriteColor<R4G4B4A4, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_5_5_5_1,         WriteColor<R5G5B5A1, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_INT_2_10_10_10_REV,    WriteColor<R10G10B10A2, GLfloat>  );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_FLOAT,                          WriteColor<R32G32B32A32F, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_HALF_FLOAT,                     WriteColor<R16G16B16A16F, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_HALF_FLOAT_OES,                 WriteColor<R16G16B16A16F, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
+                                     WriteColor<R16G16B16A16, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
+
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLuint>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_BYTE,                           WriteColor<R8G8B8A8S, GLint>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_SHORT,                 WriteColor<R16G16B16A16, GLuint>  );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_SHORT,                          WriteColor<R16G16B16A16S, GLint>  );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT,                   WriteColor<R32G32B32A32, GLuint>  );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_INT,                            WriteColor<R32G32B32A32S, GLint>  );
+    InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT_2_10_10_10_REV,    WriteColor<R10G10B10A2, GLuint>   );
+
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLfloat>       );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_BYTE,                           WriteColor<R8G8B8S, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_SHORT_5_6_5,           WriteColor<R5G6B5, GLfloat>       );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_INT_10F_11F_11F_REV,   WriteColor<R11G11B10F, GLfloat>   );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_INT_5_9_9_9_REV,       WriteColor<R9G9B9E5, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_FLOAT,                          WriteColor<R32G32B32F, GLfloat>   );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_HALF_FLOAT,                     WriteColor<R16G16B16F, GLfloat>   );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_HALF_FLOAT_OES,                 WriteColor<R16G16B16F, GLfloat>   );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
+                                     WriteColor<R16G16B16, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
+
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLuint>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_BYTE,                           WriteColor<R8G8B8S, GLint>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_SHORT,                 WriteColor<R16G16B16, GLuint>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_SHORT,                          WriteColor<R16G16B16S, GLint>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_INT,                   WriteColor<R32G32B32, GLuint>     );
+    InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_INT,                            WriteColor<R32G32B32S, GLint>     );
+
+    InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_UNSIGNED_BYTE,                  WriteColor<R8G8, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_BYTE,                           WriteColor<R8G8S, GLfloat>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_FLOAT,                          WriteColor<R32G32F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_HALF_FLOAT,                     WriteColor<R16G16F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_HALF_FLOAT_OES,                 WriteColor<R16G16F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
+
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_BYTE,                  WriteColor<R8G8, GLuint>          );
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_BYTE,                           WriteColor<R8G8S, GLint>          );
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_SHORT,                 WriteColor<R16G16, GLuint>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_SHORT,                          WriteColor<R16G16S, GLint>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_INT,                   WriteColor<R32G32, GLuint>        );
+    InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_INT,                            WriteColor<R32G32S, GLint>        );
+
+    InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_UNSIGNED_BYTE,                  WriteColor<R8, GLfloat>           );
+    InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_BYTE,                           WriteColor<R8S, GLfloat>          );
+    InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_FLOAT,                          WriteColor<R32F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_HALF_FLOAT,                     WriteColor<R16F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_HALF_FLOAT_OES,                 WriteColor<R16F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
+    InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
+
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_BYTE,                  WriteColor<R8, GLuint>            );
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_BYTE,                           WriteColor<R8S, GLint>            );
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_SHORT,                 WriteColor<R16, GLuint>           );
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_SHORT,                          WriteColor<R16S, GLint>           );
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_INT,                   WriteColor<R32, GLuint>           );
+    InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_INT,                            WriteColor<R32S, GLint>           );
+
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_UNSIGNED_BYTE,                  WriteColor<L8A8, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_UNSIGNED_BYTE,                  WriteColor<L8, GLfloat>           );
+    InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_UNSIGNED_BYTE,                  WriteColor<A8, GLfloat>           );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_FLOAT,                          WriteColor<L32A32F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_FLOAT,                          WriteColor<L32F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_FLOAT,                          WriteColor<A32F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT,                     WriteColor<L16A16F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT_OES,                 WriteColor<L16A16F, GLfloat>      );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT,                     WriteColor<L16F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT_OES,                 WriteColor<L16F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_HALF_FLOAT,                     WriteColor<A16F, GLfloat>         );
+    InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_HALF_FLOAT_OES,                 WriteColor<A16F, GLfloat>         );
+
+    InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_BYTE,                  WriteColor<B8G8R8A8, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat>     );
+    InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat>     );
+
+    InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT,           GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLfloat>       );
+    InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT,     GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLfloat>     );
+
+    InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE,     NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE,     NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE,     NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE,     NULL                              );
+
+    InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_SHORT,                 NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_INT,                   NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_FLOAT,                          NULL                              );
+
+    InsertFormatWriteFunctionMapping(&map, GL_STENCIL,            GL_UNSIGNED_BYTE,                  NULL                              );
+
+    InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL,      GL_UNSIGNED_INT_24_8,              NULL                              );
+    InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL,      GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL                              );
+    // clang-format on
+
+    return map;
+}
+}  // anonymous namespace
+
+PackPixelsParams::PackPixelsParams()
+    : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+{
+}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
+                                   GLenum formatIn,
+                                   GLenum typeIn,
+                                   GLuint outputPitchIn,
+                                   const gl::PixelPackState &packIn,
+                                   ptrdiff_t offsetIn)
+    : area(areaIn),
+      format(formatIn),
+      type(typeIn),
+      outputPitch(outputPitchIn),
+      packBuffer(packIn.pixelBuffer.get()),
+      pack(packIn.alignment, packIn.reverseRowOrder),
+      offset(offsetIn)
+{
+}
+
+void PackPixels(const PackPixelsParams &params,
+                const gl::InternalFormat &sourceFormatInfo,
+                const FastCopyFunctionMap &fastCopyFunctionsMap,
+                ColorReadFunction colorReadFunction,
+                int inputPitchIn,
+                const uint8_t *sourceIn,
+                uint8_t *destWithoutOffset)
+{
+    uint8_t *destWithOffset = destWithoutOffset + params.offset;
+
+    const uint8_t *source = sourceIn;
+    int inputPitch        = inputPitchIn;
+
+    if (params.pack.reverseRowOrder)
+    {
+        source += inputPitch * (params.area.height - 1);
+        inputPitch = -inputPitch;
+    }
+
+    if (sourceFormatInfo.format == params.format && sourceFormatInfo.type == params.type)
+    {
+        // Direct copy possible
+        for (int y = 0; y < params.area.height; ++y)
+        {
+            memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
+                   params.area.width * sourceFormatInfo.pixelBytes);
+        }
+        return;
+    }
+
+    gl::FormatType formatType(params.format, params.type);
+    ColorCopyFunction fastCopyFunc = GetFastCopyFunction(fastCopyFunctionsMap, formatType);
+    GLenum sizedDestInternalFormat = gl::GetSizedInternalFormat(formatType.format, formatType.type);
+    const auto &destFormatInfo     = gl::GetInternalFormatInfo(sizedDestInternalFormat);
+
+    if (fastCopyFunc)
+    {
+        // Fast copy is possible through some special function
+        for (int y = 0; y < params.area.height; ++y)
+        {
+            for (int x = 0; x < params.area.width; ++x)
+            {
+                uint8_t *dest =
+                    destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+                const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+
+                fastCopyFunc(src, dest);
+            }
+        }
+        return;
+    }
+
+    ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
+
+    // Maximum size of any Color<T> type used.
+    uint8_t temp[16];
+    static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
+                      sizeof(temp) >= sizeof(gl::ColorI),
+                  "Unexpected size of gl::Color struct.");
+
+    for (int y = 0; y < params.area.height; ++y)
+    {
+        for (int x = 0; x < params.area.width; ++x)
+        {
+            uint8_t *dest      = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+            const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+
+            // readFunc and writeFunc will be using the same type of color, CopyTexImage
+            // will not allow the copy otherwise.
+            colorReadFunction(src, temp);
+            colorWriteFunction(temp, dest);
+        }
+    }
+}
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
+{
+    static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
+    auto iter = formatTypeMap.find(formatType);
+    ASSERT(iter != formatTypeMap.end());
+    if (iter != formatTypeMap.end())
+    {
+        return iter->second;
+    }
+    else
+    {
+        return nullptr;
+    }
+}
+
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+                                      const gl::FormatType &formatType)
+{
+    auto iter = fastCopyFunctions.find(formatType);
+    return (iter != fastCopyFunctions.end()) ? iter->second : nullptr;
+}
+
+}  // namespace rx