Make TSymbol immutable
There's still an exception for changing the names of structures, but
otherwise the data stored in the TSymbol base class is never changed.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3
Reviewed-on: https://chromium-review.googlesource.com/806556
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/Initialize.cpp b/src/compiler/translator/Initialize.cpp
index 6f6ee43..38bfc86 100644
--- a/src/compiler/translator/Initialize.cpp
+++ b/src/compiler/translator/Initialize.cpp
@@ -1021,10 +1021,10 @@
NewPoolTString("gl_Position"), zeroSourceLoc);
glPerVertexFieldList->push_back(glPositionField);
- const TString *glPerVertexString = NewPoolTString("gl_PerVertex");
- TInterfaceBlock *glPerVertexInBlock = new TInterfaceBlock(
- &symbolTable, glPerVertexString, glPerVertexFieldList, TLayoutQualifier::Create());
- glPerVertexInBlock->relateToExtension(extension);
+ const TString *glPerVertexString = NewPoolTString("gl_PerVertex");
+ TInterfaceBlock *glPerVertexInBlock =
+ new TInterfaceBlock(&symbolTable, glPerVertexString, glPerVertexFieldList,
+ TLayoutQualifier::Create(), extension);
symbolTable.insertInterfaceBlock(ESSL3_1_BUILTINS, glPerVertexInBlock);
// The array size of gl_in is undefined until we get a valid input primitive