Reduce the number of iterations of SwizzleTest.

KHR_debug from the GL drivers was generating a lot of spam.

BUG=angleproject:1925

Change-Id: I89568ea2bec3afb629f86c25d9e80aad1dbe79f8
Reviewed-on: https://chromium-review.googlesource.com/450857
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/SwizzleTest.cpp b/src/tests/gl_tests/SwizzleTest.cpp
index b1ad131..3e53381 100644
--- a/src/tests/gl_tests/SwizzleTest.cpp
+++ b/src/tests/gl_tests/SwizzleTest.cpp
@@ -25,29 +25,34 @@
         setConfigBlueBits(8);
         setConfigAlphaBits(8);
 
-        GLenum swizzles[] =
-        {
-            GL_RED,
-            GL_GREEN,
-            GL_BLUE,
-            GL_ALPHA,
-            GL_ZERO,
-            GL_ONE,
+        constexpr GLenum swizzles[] = {
+            GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_ZERO, GL_ONE,
         };
 
-        for (int r = 0; r < 6; r++)
+        // Only use every 13th swizzle permutation, use a prime number to make sure the permuations
+        // are somewhat evenly distributed.  Reduces the permuations from 1296 to 100.
+        constexpr size_t swizzleReductionFactor = 13;
+
+        size_t swizzleCount = 0;
+        for (GLenum r : swizzles)
         {
-            for (int g = 0; g < 6; g++)
+            for (GLenum g : swizzles)
             {
-                for (int b = 0; b < 6; b++)
+                for (GLenum b : swizzles)
                 {
-                    for (int a = 0; a < 6; a++)
+                    for (GLenum a : swizzles)
                     {
+                        swizzleCount++;
+                        if (swizzleCount % swizzleReductionFactor != 0)
+                        {
+                            continue;
+                        }
+
                         swizzlePermutation permutation;
-                        permutation.swizzleRed = swizzles[r];
-                        permutation.swizzleGreen = swizzles[g];
-                        permutation.swizzleBlue = swizzles[b];
-                        permutation.swizzleAlpha = swizzles[a];
+                        permutation.swizzleRed   = r;
+                        permutation.swizzleGreen = g;
+                        permutation.swizzleBlue  = b;
+                        permutation.swizzleAlpha = a;
                         mPermutations.push_back(permutation);
                     }
                 }
@@ -163,10 +168,8 @@
 
         ASSERT_GL_NO_ERROR();
 
-        for (size_t i = 0; i < mPermutations.size(); i++)
+        for (const auto &permutation : mPermutations)
         {
-            const swizzlePermutation& permutation = mPermutations[i];
-
             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed);
             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen);
             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, permutation.swizzleBlue);