Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 4563d7d..4af20fc 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -1176,7 +1176,7 @@
mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
// Generate new pixel executable
- ShaderExecutableD3D *pixelExecutable = NULL;
+ ShaderExecutableD3D *pixelExecutable = nullptr;
gl::InfoLog tempInfoLog;
gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
@@ -1221,7 +1221,7 @@
mVertexHLSL, inputLayout, mState.getAttributes());
// Generate new vertex executable
- ShaderExecutableD3D *vertexExecutable = NULL;
+ ShaderExecutableD3D *vertexExecutable = nullptr;
gl::InfoLog tempInfoLog;
gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;