Fix up translator style.

Using git cl format.

BUG=angleproject:650

Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputGLSL.cpp b/src/compiler/translator/OutputGLSL.cpp
index fc2b184..7084872 100644
--- a/src/compiler/translator/OutputGLSL.cpp
+++ b/src/compiler/translator/OutputGLSL.cpp
@@ -37,7 +37,7 @@
 
 void TOutputGLSL::visitSymbol(TIntermSymbol *node)
 {
-    TInfoSinkBase& out = objSink();
+    TInfoSinkBase &out = objSink();
 
     const TString &symbol = node->getSymbol();
     if (symbol == "gl_FragDepthEXT")
@@ -68,32 +68,28 @@
 
 TString TOutputGLSL::translateTextureFunction(TString &name)
 {
-    static const char *simpleRename[] = {
-        "texture2DLodEXT", "texture2DLod",
-        "texture2DProjLodEXT", "texture2DProjLod",
-        "textureCubeLodEXT", "textureCubeLod",
-        "texture2DGradEXT", "texture2DGradARB",
-        "texture2DProjGradEXT", "texture2DProjGradARB",
-        "textureCubeGradEXT", "textureCubeGradARB",
-        NULL, NULL
-    };
+    static const char *simpleRename[] = {"texture2DLodEXT",
+                                         "texture2DLod",
+                                         "texture2DProjLodEXT",
+                                         "texture2DProjLod",
+                                         "textureCubeLodEXT",
+                                         "textureCubeLod",
+                                         "texture2DGradEXT",
+                                         "texture2DGradARB",
+                                         "texture2DProjGradEXT",
+                                         "texture2DProjGradARB",
+                                         "textureCubeGradEXT",
+                                         "textureCubeGradARB",
+                                         NULL,
+                                         NULL};
     static const char *legacyToCoreRename[] = {
-        "texture2D", "texture",
-        "texture2DProj", "textureProj",
-        "texture2DLod", "textureLod",
-        "texture2DProjLod", "textureProjLod",
-        "texture2DRect", "texture",
-        "textureCube", "texture",
+        "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
+        "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "textureCube", "texture",
         "textureCubeLod", "textureLod",
         // Extensions
-        "texture2DLodEXT", "textureLod",
-        "texture2DProjLodEXT", "textureProjLod",
-        "textureCubeLodEXT", "textureLod",
-        "texture2DGradEXT", "textureGrad",
-        "texture2DProjGradEXT", "textureProjGrad",
-        "textureCubeGradEXT", "textureGrad",
-        NULL, NULL
-    };
+        "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
+        "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
+        "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", NULL, NULL};
     const char **mapping =
         (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
 
@@ -101,7 +97,7 @@
     {
         if (name == mapping[i])
         {
-            return mapping[i+1];
+            return mapping[i + 1];
         }
     }