Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputGLSL.cpp b/src/compiler/translator/OutputGLSL.cpp
index fc2b184..7084872 100644
--- a/src/compiler/translator/OutputGLSL.cpp
+++ b/src/compiler/translator/OutputGLSL.cpp
@@ -37,7 +37,7 @@
void TOutputGLSL::visitSymbol(TIntermSymbol *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
const TString &symbol = node->getSymbol();
if (symbol == "gl_FragDepthEXT")
@@ -68,32 +68,28 @@
TString TOutputGLSL::translateTextureFunction(TString &name)
{
- static const char *simpleRename[] = {
- "texture2DLodEXT", "texture2DLod",
- "texture2DProjLodEXT", "texture2DProjLod",
- "textureCubeLodEXT", "textureCubeLod",
- "texture2DGradEXT", "texture2DGradARB",
- "texture2DProjGradEXT", "texture2DProjGradARB",
- "textureCubeGradEXT", "textureCubeGradARB",
- NULL, NULL
- };
+ static const char *simpleRename[] = {"texture2DLodEXT",
+ "texture2DLod",
+ "texture2DProjLodEXT",
+ "texture2DProjLod",
+ "textureCubeLodEXT",
+ "textureCubeLod",
+ "texture2DGradEXT",
+ "texture2DGradARB",
+ "texture2DProjGradEXT",
+ "texture2DProjGradARB",
+ "textureCubeGradEXT",
+ "textureCubeGradARB",
+ NULL,
+ NULL};
static const char *legacyToCoreRename[] = {
- "texture2D", "texture",
- "texture2DProj", "textureProj",
- "texture2DLod", "textureLod",
- "texture2DProjLod", "textureProjLod",
- "texture2DRect", "texture",
- "textureCube", "texture",
+ "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
+ "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "textureCube", "texture",
"textureCubeLod", "textureLod",
// Extensions
- "texture2DLodEXT", "textureLod",
- "texture2DProjLodEXT", "textureProjLod",
- "textureCubeLodEXT", "textureLod",
- "texture2DGradEXT", "textureGrad",
- "texture2DProjGradEXT", "textureProjGrad",
- "textureCubeGradEXT", "textureGrad",
- NULL, NULL
- };
+ "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
+ "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
+ "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", NULL, NULL};
const char **mapping =
(sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
@@ -101,7 +97,7 @@
{
if (name == mapping[i])
{
- return mapping[i+1];
+ return mapping[i + 1];
}
}