Fix up translator style.

Using git cl format.

BUG=angleproject:650

Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/VariableInfo.cpp b/src/compiler/translator/VariableInfo.cpp
index 07fe12e..995981b 100644
--- a/src/compiler/translator/VariableInfo.cpp
+++ b/src/compiler/translator/VariableInfo.cpp
@@ -20,10 +20,15 @@
 {
     switch (blockStorage)
     {
-      case EbsPacked:         return BLOCKLAYOUT_PACKED;
-      case EbsShared:         return BLOCKLAYOUT_SHARED;
-      case EbsStd140:         return BLOCKLAYOUT_STANDARD;
-      default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
+        case EbsPacked:
+            return BLOCKLAYOUT_PACKED;
+        case EbsShared:
+            return BLOCKLAYOUT_SHARED;
+        case EbsStd140:
+            return BLOCKLAYOUT_STANDARD;
+        default:
+            UNREACHABLE();
+            return BLOCKLAYOUT_SHARED;
     }
 }
 
@@ -40,17 +45,13 @@
     for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
     {
         const ShaderVariable &field = fields[fieldIndex];
-        ExpandVariable(field,
-                       name + "." + field.name,
-                       mappedName + "." + field.mappedName,
-                       markStaticUse,
-                       expanded);
+        ExpandVariable(field, name + "." + field.name, mappedName + "." + field.mappedName,
+                       markStaticUse, expanded);
     }
 }
 
 template <class VarT>
-VarT *FindVariable(const TString &name,
-                  std::vector<VarT> *infoList)
+VarT *FindVariable(const TString &name, std::vector<VarT> *infoList)
 {
     // TODO(zmo): optimize this function.
     for (size_t ii = 0; ii < infoList->size(); ++ii)
@@ -61,7 +62,6 @@
 
     return NULL;
 }
-
 }
 
 CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
@@ -107,7 +107,7 @@
 void CollectVariables::visitSymbol(TIntermSymbol *symbol)
 {
     ASSERT(symbol != NULL);
-    ShaderVariable *var = NULL;
+    ShaderVariable *var       = NULL;
     const TString &symbolName = symbol->getSymbol();
 
     if (IsVarying(symbol->getQualifier()))
@@ -126,39 +126,39 @@
         {
             Uniform info;
             const char kName[] = "gl_DepthRange";
-            info.name = kName;
-            info.mappedName = kName;
-            info.type = GL_STRUCT_ANGLEX;
-            info.arraySize = 0;
-            info.precision = GL_NONE;
-            info.staticUse = true;
+            info.name          = kName;
+            info.mappedName    = kName;
+            info.type          = GL_STRUCT_ANGLEX;
+            info.arraySize     = 0;
+            info.precision     = GL_NONE;
+            info.staticUse     = true;
 
             ShaderVariable nearInfo;
             const char kNearName[] = "near";
-            nearInfo.name = kNearName;
-            nearInfo.mappedName = kNearName;
-            nearInfo.type = GL_FLOAT;
-            nearInfo.arraySize = 0;
-            nearInfo.precision = GL_HIGH_FLOAT;
-            nearInfo.staticUse = true;
+            nearInfo.name          = kNearName;
+            nearInfo.mappedName    = kNearName;
+            nearInfo.type          = GL_FLOAT;
+            nearInfo.arraySize     = 0;
+            nearInfo.precision     = GL_HIGH_FLOAT;
+            nearInfo.staticUse     = true;
 
             ShaderVariable farInfo;
             const char kFarName[] = "far";
-            farInfo.name = kFarName;
-            farInfo.mappedName = kFarName;
-            farInfo.type = GL_FLOAT;
-            farInfo.arraySize = 0;
-            farInfo.precision = GL_HIGH_FLOAT;
-            farInfo.staticUse = true;
+            farInfo.name          = kFarName;
+            farInfo.mappedName    = kFarName;
+            farInfo.type          = GL_FLOAT;
+            farInfo.arraySize     = 0;
+            farInfo.precision     = GL_HIGH_FLOAT;
+            farInfo.staticUse     = true;
 
             ShaderVariable diffInfo;
             const char kDiffName[] = "diff";
-            diffInfo.name = kDiffName;
-            diffInfo.mappedName = kDiffName;
-            diffInfo.type = GL_FLOAT;
-            diffInfo.arraySize = 0;
-            diffInfo.precision = GL_HIGH_FLOAT;
-            diffInfo.staticUse = true;
+            diffInfo.name          = kDiffName;
+            diffInfo.mappedName    = kDiffName;
+            diffInfo.type          = GL_FLOAT;
+            diffInfo.arraySize     = 0;
+            diffInfo.precision     = GL_HIGH_FLOAT;
+            diffInfo.staticUse     = true;
 
             info.fields.push_back(nearInfo);
             info.fields.push_back(farInfo);
@@ -172,19 +172,20 @@
     {
         switch (symbol->getQualifier())
         {
-          case EvqAttribute:
-          case EvqVertexIn:
-            var = FindVariable(symbolName, mAttribs);
-            break;
-          case EvqFragmentOut:
-            var = FindVariable(symbolName, mOutputVariables);
-            break;
-          case EvqUniform:
+            case EvqAttribute:
+            case EvqVertexIn:
+                var = FindVariable(symbolName, mAttribs);
+                break;
+            case EvqFragmentOut:
+                var = FindVariable(symbolName, mOutputVariables);
+                break;
+            case EvqUniform:
             {
                 const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
                 if (interfaceBlock)
                 {
-                    InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+                    InterfaceBlock *namedBlock =
+                        FindVariable(interfaceBlock->name(), mInterfaceBlocks);
                     ASSERT(namedBlock);
                     var = FindVariable(symbolName, &namedBlock->fields);
 
@@ -200,242 +201,245 @@
                 ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
             }
             break;
-          case EvqFragCoord:
-            if (!mFragCoordAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_FragCoord";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_FLOAT_VEC4;
-                info.arraySize = 0;
-                info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mFragCoordAdded = true;
-            }
-            return;
-          case EvqFrontFacing:
-            if (!mFrontFacingAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_FrontFacing";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_BOOL;
-                info.arraySize = 0;
-                info.precision = GL_NONE;
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mFrontFacingAdded = true;
-            }
-            return;
-          case EvqPointCoord:
-            if (!mPointCoordAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_PointCoord";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_FLOAT_VEC2;
-                info.arraySize = 0;
-                info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mPointCoordAdded = true;
-            }
-            return;
-          case EvqInstanceID:
-            if (!mInstanceIDAdded)
-            {
-                Attribute info;
-                const char kName[] = "gl_InstanceID";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_INT;
-                info.arraySize = 0;
-                info.precision = GL_HIGH_INT;  // Defined by spec.
-                info.staticUse = true;
-                info.location = -1;
-                mAttribs->push_back(info);
-                mInstanceIDAdded = true;
-            }
-            return;
-          case EvqVertexID:
-              if (!mVertexIDAdded)
-              {
-                  Attribute info;
-                  const char kName[] = "gl_VertexID";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_INT;
-                  info.arraySize     = 0;
-                  info.precision     = GL_HIGH_INT;  // Defined by spec.
-                  info.staticUse     = true;
-                  info.location      = -1;
-                  mAttribs->push_back(info);
-                  mVertexIDAdded = true;
-              }
-              return;
-          case EvqPosition:
-            if (!mPositionAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_Position";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_FLOAT_VEC4;
-                info.arraySize = 0;
-                info.precision = GL_HIGH_FLOAT;  // Defined by spec.
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mPositionAdded = true;
-            }
-            return;
-          case EvqPointSize:
-            if (!mPointSizeAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_PointSize";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_FLOAT;
-                info.arraySize = 0;
-                info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mPointSizeAdded = true;
-            }
-            return;
-          case EvqLastFragData:
-            if (!mLastFragDataAdded)
-            {
-                Varying info;
-                const char kName[] = "gl_LastFragData";
-                info.name = kName;
-                info.mappedName = kName;
-                info.type = GL_FLOAT_VEC4;
-                info.arraySize = static_cast<const TVariable*>(mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))->getConstPointer()->getIConst();
-                info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                info.staticUse = true;
-                info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
-                mVaryings->push_back(info);
-                mLastFragDataAdded = true;
-            }
-            return;
-          case EvqFragColor:
-              if (!mFragColorAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_FragColor";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT_VEC4;
-                  info.arraySize     = 0;
-                  info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mFragColorAdded = true;
-              }
-              return;
-          case EvqFragData:
-              if (!mFragDataAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_FragData";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT_VEC4;
-                  if (::IsExtensionEnabled(mExtensionBehavior, "GL_EXT_draw_buffers"))
-                  {
-                      info.arraySize = static_cast<const TVariable *>(
-                                           mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
-                                           ->getConstPointer()
-                                           ->getIConst();
-                  }
-                  else
-                  {
-                      info.arraySize = 1;
-                  }
-                  info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mFragDataAdded = true;
-              }
-              return;
-          case EvqFragDepthEXT:
-              if (!mFragDepthEXTAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_FragDepthEXT";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT;
-                  info.arraySize = 0;
-                  info.precision =
-                      GLVariablePrecision(static_cast<const TVariable *>(
-                                              mSymbolTable.findBuiltIn("gl_FragDepthEXT", 100))
-                                              ->getType());
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mFragDepthEXTAdded = true;
-              }
-              return;
-          case EvqFragDepth:
-              if (!mFragDepthAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_FragDepth";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT;
-                  info.arraySize     = 0;
-                  info.precision     = GL_HIGH_FLOAT;
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mFragDepthAdded = true;
-              }
-              return;
-          case EvqSecondaryFragColorEXT:
-              if (!mSecondaryFragColorEXTAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_SecondaryFragColorEXT";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT_VEC4;
-                  info.arraySize     = 0;
-                  info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mSecondaryFragColorEXTAdded = true;
-              }
-              return;
-          case EvqSecondaryFragDataEXT:
-              if (!mSecondaryFragDataEXTAdded)
-              {
-                  OutputVariable info;
-                  const char kName[] = "gl_SecondaryFragDataEXT";
-                  info.name          = kName;
-                  info.mappedName    = kName;
-                  info.type          = GL_FLOAT_VEC4;
+            case EvqFragCoord:
+                if (!mFragCoordAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_FragCoord";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    info.arraySize     = 0;
+                    info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.isInvariant   = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mFragCoordAdded = true;
+                }
+                return;
+            case EvqFrontFacing:
+                if (!mFrontFacingAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_FrontFacing";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_BOOL;
+                    info.arraySize     = 0;
+                    info.precision     = GL_NONE;
+                    info.staticUse     = true;
+                    info.isInvariant   = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mFrontFacingAdded = true;
+                }
+                return;
+            case EvqPointCoord:
+                if (!mPointCoordAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_PointCoord";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC2;
+                    info.arraySize     = 0;
+                    info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.isInvariant   = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mPointCoordAdded = true;
+                }
+                return;
+            case EvqInstanceID:
+                if (!mInstanceIDAdded)
+                {
+                    Attribute info;
+                    const char kName[] = "gl_InstanceID";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_INT;
+                    info.arraySize     = 0;
+                    info.precision     = GL_HIGH_INT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.location      = -1;
+                    mAttribs->push_back(info);
+                    mInstanceIDAdded = true;
+                }
+                return;
+            case EvqVertexID:
+                if (!mVertexIDAdded)
+                {
+                    Attribute info;
+                    const char kName[] = "gl_VertexID";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_INT;
+                    info.arraySize     = 0;
+                    info.precision     = GL_HIGH_INT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.location      = -1;
+                    mAttribs->push_back(info);
+                    mVertexIDAdded = true;
+                }
+                return;
+            case EvqPosition:
+                if (!mPositionAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_Position";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    info.arraySize     = 0;
+                    info.precision     = GL_HIGH_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.isInvariant   = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mPositionAdded = true;
+                }
+                return;
+            case EvqPointSize:
+                if (!mPointSizeAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_PointSize";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT;
+                    info.arraySize     = 0;
+                    info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    info.isInvariant   = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mPointSizeAdded = true;
+                }
+                return;
+            case EvqLastFragData:
+                if (!mLastFragDataAdded)
+                {
+                    Varying info;
+                    const char kName[] = "gl_LastFragData";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    info.arraySize     = static_cast<const TVariable *>(
+                                         mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
+                                         ->getConstPointer()
+                                         ->getIConst();
+                    info.precision   = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse   = true;
+                    info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+                    mVaryings->push_back(info);
+                    mLastFragDataAdded = true;
+                }
+                return;
+            case EvqFragColor:
+                if (!mFragColorAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_FragColor";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    info.arraySize     = 0;
+                    info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    mOutputVariables->push_back(info);
+                    mFragColorAdded = true;
+                }
+                return;
+            case EvqFragData:
+                if (!mFragDataAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_FragData";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    if (::IsExtensionEnabled(mExtensionBehavior, "GL_EXT_draw_buffers"))
+                    {
+                        info.arraySize = static_cast<const TVariable *>(
+                                             mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
+                                             ->getConstPointer()
+                                             ->getIConst();
+                    }
+                    else
+                    {
+                        info.arraySize = 1;
+                    }
+                    info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse = true;
+                    mOutputVariables->push_back(info);
+                    mFragDataAdded = true;
+                }
+                return;
+            case EvqFragDepthEXT:
+                if (!mFragDepthEXTAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_FragDepthEXT";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT;
+                    info.arraySize     = 0;
+                    info.precision =
+                        GLVariablePrecision(static_cast<const TVariable *>(
+                                                mSymbolTable.findBuiltIn("gl_FragDepthEXT", 100))
+                                                ->getType());
+                    info.staticUse = true;
+                    mOutputVariables->push_back(info);
+                    mFragDepthEXTAdded = true;
+                }
+                return;
+            case EvqFragDepth:
+                if (!mFragDepthAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_FragDepth";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT;
+                    info.arraySize     = 0;
+                    info.precision     = GL_HIGH_FLOAT;
+                    info.staticUse     = true;
+                    mOutputVariables->push_back(info);
+                    mFragDepthAdded = true;
+                }
+                return;
+            case EvqSecondaryFragColorEXT:
+                if (!mSecondaryFragColorEXTAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_SecondaryFragColorEXT";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
+                    info.arraySize     = 0;
+                    info.precision     = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse     = true;
+                    mOutputVariables->push_back(info);
+                    mSecondaryFragColorEXTAdded = true;
+                }
+                return;
+            case EvqSecondaryFragDataEXT:
+                if (!mSecondaryFragDataEXTAdded)
+                {
+                    OutputVariable info;
+                    const char kName[] = "gl_SecondaryFragDataEXT";
+                    info.name          = kName;
+                    info.mappedName    = kName;
+                    info.type          = GL_FLOAT_VEC4;
 
-                  const TVariable *maxDualSourceDrawBuffersVar = static_cast<const TVariable *>(
-                      mSymbolTable.findBuiltIn("gl_MaxDualSourceDrawBuffersEXT", 100));
-                  info.arraySize = maxDualSourceDrawBuffersVar->getConstPointer()->getIConst();
-                  info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
-                  info.staticUse = true;
-                  mOutputVariables->push_back(info);
-                  mSecondaryFragDataEXTAdded = true;
-              }
-              return;
-          default:
-            break;
+                    const TVariable *maxDualSourceDrawBuffersVar = static_cast<const TVariable *>(
+                        mSymbolTable.findBuiltIn("gl_MaxDualSourceDrawBuffersEXT", 100));
+                    info.arraySize = maxDualSourceDrawBuffersVar->getConstPointer()->getIConst();
+                    info.precision = GL_MEDIUM_FLOAT;  // Defined by spec.
+                    info.staticUse = true;
+                    mOutputVariables->push_back(info);
+                    mSecondaryFragDataEXTAdded = true;
+                }
+                return;
+            default:
+                break;
         }
     }
     if (var)
@@ -447,16 +451,15 @@
 class NameHashingTraverser : public GetVariableTraverser
 {
   public:
-    NameHashingTraverser(ShHashFunction64 hashFunction,
-                         const TSymbolTable &symbolTable)
-        : GetVariableTraverser(symbolTable),
-          mHashFunction(hashFunction)
-    {}
+    NameHashingTraverser(ShHashFunction64 hashFunction, const TSymbolTable &symbolTable)
+        : GetVariableTraverser(symbolTable), mHashFunction(hashFunction)
+    {
+    }
 
   private:
     void visitVariable(ShaderVariable *variable) override
     {
-        TString stringName = TString(variable->name.c_str());
+        TString stringName   = TString(variable->name.c_str());
         variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
     }
 
@@ -474,12 +477,12 @@
 
     Attribute attribute;
 
-    attribute.type = GLVariableType(type);
-    attribute.precision = GLVariablePrecision(type);
-    attribute.name = variable->getSymbol().c_str();
+    attribute.type       = GLVariableType(type);
+    attribute.precision  = GLVariablePrecision(type);
+    attribute.name       = variable->getSymbol().c_str();
     attribute.arraySize  = type.getArraySize();
     attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
-    attribute.location = variable->getType().getLayoutQualifier().location;
+    attribute.location   = variable->getType().getLayoutQualifier().location;
 
     infoList->push_back(attribute);
 }
@@ -515,10 +518,11 @@
     interfaceBlock.name = blockType->name().c_str();
     interfaceBlock.mappedName =
         TIntermTraverser::hash(blockType->name().c_str(), mHashFunction).c_str();
-    interfaceBlock.instanceName = (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
-    interfaceBlock.arraySize = variable->getArraySize();
+    interfaceBlock.instanceName =
+        (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
+    interfaceBlock.arraySize        = variable->getArraySize();
     interfaceBlock.isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
-    interfaceBlock.layout = GetBlockLayoutType(blockType->blockStorage());
+    interfaceBlock.layout           = GetBlockLayoutType(blockType->blockStorage());
 
     // Gather field information
     for (const TField *field : blockType->fields())
@@ -528,7 +532,8 @@
         NameHashingTraverser traverser(mHashFunction, mSymbolTable);
         traverser.traverse(fieldType, field->name(), &interfaceBlock.fields);
 
-        interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
+        interfaceBlock.fields.back().isRowMajorLayout =
+            (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
     }
 
     infoList->push_back(interfaceBlock);
@@ -669,8 +674,7 @@
     }
 }
 
-void ExpandUniforms(const std::vector<Uniform> &compact,
-                    std::vector<ShaderVariable> *expanded)
+void ExpandUniforms(const std::vector<Uniform> &compact, std::vector<ShaderVariable> *expanded)
 {
     for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
     {
@@ -678,5 +682,4 @@
         ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
     }
 }
-
 }