Fix up translator style.

Using git cl format.

BUG=angleproject:650

Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/VariablePacker.cpp b/src/compiler/translator/VariablePacker.cpp
index a981c8a..9c4c937 100644
--- a/src/compiler/translator/VariablePacker.cpp
+++ b/src/compiler/translator/VariablePacker.cpp
@@ -15,33 +15,33 @@
 {
     switch (type)
     {
-      case GL_FLOAT_MAT4:
-      case GL_FLOAT_MAT2:
-      case GL_FLOAT_MAT2x4:
-      case GL_FLOAT_MAT3x4:
-      case GL_FLOAT_MAT4x2:
-      case GL_FLOAT_MAT4x3:
-      case GL_FLOAT_VEC4:
-      case GL_INT_VEC4:
-      case GL_BOOL_VEC4:
-      case GL_UNSIGNED_INT_VEC4:
-        return 4;
-      case GL_FLOAT_MAT3:
-      case GL_FLOAT_MAT2x3:
-      case GL_FLOAT_MAT3x2:
-      case GL_FLOAT_VEC3:
-      case GL_INT_VEC3:
-      case GL_BOOL_VEC3:
-      case GL_UNSIGNED_INT_VEC3:
-        return 3;
-      case GL_FLOAT_VEC2:
-      case GL_INT_VEC2:
-      case GL_BOOL_VEC2:
-      case GL_UNSIGNED_INT_VEC2:
-        return 2;
-      default:
-        ASSERT(gl::VariableComponentCount(type) == 1);
-        return 1;
+        case GL_FLOAT_MAT4:
+        case GL_FLOAT_MAT2:
+        case GL_FLOAT_MAT2x4:
+        case GL_FLOAT_MAT3x4:
+        case GL_FLOAT_MAT4x2:
+        case GL_FLOAT_MAT4x3:
+        case GL_FLOAT_VEC4:
+        case GL_INT_VEC4:
+        case GL_BOOL_VEC4:
+        case GL_UNSIGNED_INT_VEC4:
+            return 4;
+        case GL_FLOAT_MAT3:
+        case GL_FLOAT_MAT2x3:
+        case GL_FLOAT_MAT3x2:
+        case GL_FLOAT_VEC3:
+        case GL_INT_VEC3:
+        case GL_BOOL_VEC3:
+        case GL_UNSIGNED_INT_VEC3:
+            return 3;
+        case GL_FLOAT_VEC2:
+        case GL_INT_VEC2:
+        case GL_BOOL_VEC2:
+        case GL_UNSIGNED_INT_VEC2:
+            return 2;
+        default:
+            ASSERT(gl::VariableComponentCount(type) == 1);
+            return 1;
     }
 }
 
@@ -49,21 +49,21 @@
 {
     switch (type)
     {
-      case GL_FLOAT_MAT4:
-      case GL_FLOAT_MAT2x4:
-      case GL_FLOAT_MAT3x4:
-      case GL_FLOAT_MAT4x3:
-      case GL_FLOAT_MAT4x2:
-        return 4;
-      case GL_FLOAT_MAT3:
-      case GL_FLOAT_MAT2x3:
-      case GL_FLOAT_MAT3x2:
-        return 3;
-      case GL_FLOAT_MAT2:
-        return 2;
-      default:
-        ASSERT(gl::VariableRowCount(type) == 1);
-        return 1;
+        case GL_FLOAT_MAT4:
+        case GL_FLOAT_MAT2x4:
+        case GL_FLOAT_MAT3x4:
+        case GL_FLOAT_MAT4x3:
+        case GL_FLOAT_MAT4x2:
+            return 4;
+        case GL_FLOAT_MAT3:
+        case GL_FLOAT_MAT2x3:
+        case GL_FLOAT_MAT3x2:
+            return 3;
+        case GL_FLOAT_MAT2:
+            return 2;
+        default:
+            ASSERT(gl::VariableRowCount(type) == 1);
+            return 1;
     }
 }
 
@@ -73,7 +73,8 @@
     {
         int lhsSortOrder = gl::VariableSortOrder(lhs.type);
         int rhsSortOrder = gl::VariableSortOrder(rhs.type);
-        if (lhsSortOrder != rhsSortOrder) {
+        if (lhsSortOrder != rhsSortOrder)
+        {
             return lhsSortOrder < rhsSortOrder;
         }
         // Sort by largest first.
@@ -83,66 +84,76 @@
 
 unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow)
 {
-    return ((kColumnMask << (kNumColumns - numComponentsPerRow)) &
-                    kColumnMask) >> column;
+    return ((kColumnMask << (kNumColumns - numComponentsPerRow)) & kColumnMask) >> column;
 }
 
 void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow)
 {
     unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow);
-    for (int r = 0; r < numRows; ++r) {
+    for (int r = 0; r < numRows; ++r)
+    {
         int row = topRow + r;
         ASSERT((rows_[row] & columnFlags) == 0);
         rows_[row] |= columnFlags;
     }
 }
 
-bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* destSize)
+bool VariablePacker::searchColumn(int column, int numRows, int *destRow, int *destSize)
 {
     ASSERT(destRow);
 
-    for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask;
-         ++topNonFullRow_) {
+    for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask; ++topNonFullRow_)
+    {
     }
 
-    for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask;
-         --bottomNonFullRow_) {
+    for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask; --bottomNonFullRow_)
+    {
     }
 
-    if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) {
+    if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows)
+    {
         return false;
     }
 
     unsigned columnFlags = makeColumnFlags(column, 1);
-    int topGoodRow = 0;
-    int smallestGoodTop = -1;
+    int topGoodRow       = 0;
+    int smallestGoodTop  = -1;
     int smallestGoodSize = maxRows_ + 1;
-    int bottomRow = bottomNonFullRow_ + 1;
-    bool found = false;
-    for (int row = topNonFullRow_; row <= bottomRow; ++row) {
+    int bottomRow        = bottomNonFullRow_ + 1;
+    bool found           = false;
+    for (int row = topNonFullRow_; row <= bottomRow; ++row)
+    {
         bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false;
-        if (rowEmpty) {
-            if (!found) {
+        if (rowEmpty)
+        {
+            if (!found)
+            {
                 topGoodRow = row;
-                found = true;
+                found      = true;
             }
-        } else {
-            if (found) {
+        }
+        else
+        {
+            if (found)
+            {
                 int size = row - topGoodRow;
-                if (size >= numRows && size < smallestGoodSize) {
+                if (size >= numRows && size < smallestGoodSize)
+                {
                     smallestGoodSize = size;
-                    smallestGoodTop = topGoodRow;
+                    smallestGoodTop  = topGoodRow;
                 }
             }
             found = false;
         }
     }
-    if (smallestGoodTop < 0) {
+    if (smallestGoodTop < 0)
+    {
         return false;
     }
 
     *destRow = smallestGoodTop;
-    if (destSize) {
+    if (destSize)
+    {
         *destSize = smallestGoodSize;
     }
     return true;
@@ -153,8 +164,8 @@
     const std::vector<sh::ShaderVariable> &in_variables)
 {
     ASSERT(maxVectors > 0);
-    maxRows_ = maxVectors;
-    topNonFullRow_ = 0;
+    maxRows_          = maxVectors;
+    topNonFullRow_    = 0;
     bottomNonFullRow_ = maxRows_ - 1;
     std::vector<sh::ShaderVariable> variables;
 
@@ -165,9 +176,11 @@
     }
 
     // Check whether each variable fits in the available vectors.
-    for (size_t i = 0; i < variables.size(); i++) {
+    for (size_t i = 0; i < variables.size(); i++)
+    {
         const sh::ShaderVariable &variable = variables[i];
-        if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
+        if (variable.elementCount() > maxVectors / GetNumRows(variable.type))
+        {
             return false;
         }
     }
@@ -180,83 +193,98 @@
 
     // Packs the 4 column variables.
     size_t ii = 0;
-    for (; ii < variables.size(); ++ii) {
+    for (; ii < variables.size(); ++ii)
+    {
         const sh::ShaderVariable &variable = variables[ii];
-        if (GetNumComponentsPerRow(variable.type) != 4) {
+        if (GetNumComponentsPerRow(variable.type) != 4)
+        {
             break;
         }
         topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
     }
 
-    if (topNonFullRow_ > maxRows_) {
+    if (topNonFullRow_ > maxRows_)
+    {
         return false;
     }
 
     // Packs the 3 column variables.
     int num3ColumnRows = 0;
-    for (; ii < variables.size(); ++ii) {
+    for (; ii < variables.size(); ++ii)
+    {
         const sh::ShaderVariable &variable = variables[ii];
-        if (GetNumComponentsPerRow(variable.type) != 3) {
+        if (GetNumComponentsPerRow(variable.type) != 3)
+        {
             break;
         }
         num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
     }
 
-    if (topNonFullRow_ + num3ColumnRows > maxRows_) {
+    if (topNonFullRow_ + num3ColumnRows > maxRows_)
+    {
         return false;
     }
 
     fillColumns(topNonFullRow_, num3ColumnRows, 0, 3);
 
     // Packs the 2 column variables.
-    int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
-    int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
+    int top2ColumnRow            = topNonFullRow_ + num3ColumnRows;
+    int twoColumnRowsAvailable   = maxRows_ - top2ColumnRow;
     int rowsAvailableInColumns01 = twoColumnRowsAvailable;
     int rowsAvailableInColumns23 = twoColumnRowsAvailable;
-    for (; ii < variables.size(); ++ii) {
+    for (; ii < variables.size(); ++ii)
+    {
         const sh::ShaderVariable &variable = variables[ii];
-        if (GetNumComponentsPerRow(variable.type) != 2) {
+        if (GetNumComponentsPerRow(variable.type) != 2)
+        {
             break;
         }
         int numRows = GetNumRows(variable.type) * variable.elementCount();
-        if (numRows <= rowsAvailableInColumns01) {
+        if (numRows <= rowsAvailableInColumns01)
+        {
             rowsAvailableInColumns01 -= numRows;
-        } else if (numRows <= rowsAvailableInColumns23) {
+        }
+        else if (numRows <= rowsAvailableInColumns23)
+        {
             rowsAvailableInColumns23 -= numRows;
-        } else {
+        }
+        else
+        {
             return false;
         }
     }
 
-    int numRowsUsedInColumns01 =
-        twoColumnRowsAvailable - rowsAvailableInColumns01;
-    int numRowsUsedInColumns23 =
-        twoColumnRowsAvailable - rowsAvailableInColumns23;
+    int numRowsUsedInColumns01 = twoColumnRowsAvailable - rowsAvailableInColumns01;
+    int numRowsUsedInColumns23 = twoColumnRowsAvailable - rowsAvailableInColumns23;
     fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2);
-    fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23,
-                2, 2);
+    fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23, 2, 2);
 
     // Packs the 1 column variables.
-    for (; ii < variables.size(); ++ii) {
+    for (; ii < variables.size(); ++ii)
+    {
         const sh::ShaderVariable &variable = variables[ii];
         ASSERT(1 == GetNumComponentsPerRow(variable.type));
-        int numRows = GetNumRows(variable.type) * variable.elementCount();
+        int numRows        = GetNumRows(variable.type) * variable.elementCount();
         int smallestColumn = -1;
-        int smallestSize = maxRows_ + 1;
-        int topRow = -1;
-        for (int column = 0; column < kNumColumns; ++column) {
-            int row = 0;
+        int smallestSize   = maxRows_ + 1;
+        int topRow         = -1;
+        for (int column = 0; column < kNumColumns; ++column)
+        {
+            int row  = 0;
             int size = 0;
-            if (searchColumn(column, numRows, &row, &size)) {
-                if (size < smallestSize) {
-                    smallestSize = size;
+            if (searchColumn(column, numRows, &row, &size))
+            {
+                if (size < smallestSize)
+                {
+                    smallestSize   = size;
                     smallestColumn = column;
-                    topRow = row;
+                    topRow         = row;
                 }
             }
         }
 
-        if (smallestColumn < 0) {
+        if (smallestColumn < 0)
+        {
             return false;
         }