Fix up translator style.

Using git cl format.

BUG=angleproject:650

Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/util.cpp b/src/compiler/translator/util.cpp
index 24859e4..0ddeae4 100644
--- a/src/compiler/translator/util.cpp
+++ b/src/compiler/translator/util.cpp
@@ -194,47 +194,65 @@
         {
             switch (type.getNominalSize())
             {
-              case 2: return GL_FLOAT_VEC2;
-              case 3: return GL_FLOAT_VEC3;
-              case 4: return GL_FLOAT_VEC4;
-              default: UNREACHABLE();
+                case 2:
+                    return GL_FLOAT_VEC2;
+                case 3:
+                    return GL_FLOAT_VEC3;
+                case 4:
+                    return GL_FLOAT_VEC4;
+                default:
+                    UNREACHABLE();
             }
         }
         else if (type.isMatrix())
         {
             switch (type.getCols())
             {
-              case 2:
-                switch (type.getRows())
-                {
-                  case 2: return GL_FLOAT_MAT2;
-                  case 3: return GL_FLOAT_MAT2x3;
-                  case 4: return GL_FLOAT_MAT2x4;
-                  default: UNREACHABLE();
-                }
+                case 2:
+                    switch (type.getRows())
+                    {
+                        case 2:
+                            return GL_FLOAT_MAT2;
+                        case 3:
+                            return GL_FLOAT_MAT2x3;
+                        case 4:
+                            return GL_FLOAT_MAT2x4;
+                        default:
+                            UNREACHABLE();
+                    }
 
-              case 3:
-                switch (type.getRows())
-                {
-                  case 2: return GL_FLOAT_MAT3x2;
-                  case 3: return GL_FLOAT_MAT3;
-                  case 4: return GL_FLOAT_MAT3x4;
-                  default: UNREACHABLE();
-                }
+                case 3:
+                    switch (type.getRows())
+                    {
+                        case 2:
+                            return GL_FLOAT_MAT3x2;
+                        case 3:
+                            return GL_FLOAT_MAT3;
+                        case 4:
+                            return GL_FLOAT_MAT3x4;
+                        default:
+                            UNREACHABLE();
+                    }
 
-              case 4:
-                switch (type.getRows())
-                {
-                  case 2: return GL_FLOAT_MAT4x2;
-                  case 3: return GL_FLOAT_MAT4x3;
-                  case 4: return GL_FLOAT_MAT4;
-                  default: UNREACHABLE();
-                }
+                case 4:
+                    switch (type.getRows())
+                    {
+                        case 2:
+                            return GL_FLOAT_MAT4x2;
+                        case 3:
+                            return GL_FLOAT_MAT4x3;
+                        case 4:
+                            return GL_FLOAT_MAT4;
+                        default:
+                            UNREACHABLE();
+                    }
 
-              default: UNREACHABLE();
+                default:
+                    UNREACHABLE();
             }
         }
-        else UNREACHABLE();
+        else
+            UNREACHABLE();
     }
     else if (type.getBasicType() == EbtInt)
     {
@@ -246,13 +264,18 @@
         {
             switch (type.getNominalSize())
             {
-              case 2: return GL_INT_VEC2;
-              case 3: return GL_INT_VEC3;
-              case 4: return GL_INT_VEC4;
-              default: UNREACHABLE();
+                case 2:
+                    return GL_INT_VEC2;
+                case 3:
+                    return GL_INT_VEC3;
+                case 4:
+                    return GL_INT_VEC4;
+                default:
+                    UNREACHABLE();
             }
         }
-        else UNREACHABLE();
+        else
+            UNREACHABLE();
     }
     else if (type.getBasicType() == EbtUInt)
     {
@@ -264,13 +287,18 @@
         {
             switch (type.getNominalSize())
             {
-              case 2: return GL_UNSIGNED_INT_VEC2;
-              case 3: return GL_UNSIGNED_INT_VEC3;
-              case 4: return GL_UNSIGNED_INT_VEC4;
-              default: UNREACHABLE();
+                case 2:
+                    return GL_UNSIGNED_INT_VEC2;
+                case 3:
+                    return GL_UNSIGNED_INT_VEC3;
+                case 4:
+                    return GL_UNSIGNED_INT_VEC4;
+                default:
+                    UNREACHABLE();
             }
         }
-        else UNREACHABLE();
+        else
+            UNREACHABLE();
     }
     else if (type.getBasicType() == EbtBool)
     {
@@ -282,59 +310,82 @@
         {
             switch (type.getNominalSize())
             {
-              case 2: return GL_BOOL_VEC2;
-              case 3: return GL_BOOL_VEC3;
-              case 4: return GL_BOOL_VEC4;
-              default: UNREACHABLE();
+                case 2:
+                    return GL_BOOL_VEC2;
+                case 3:
+                    return GL_BOOL_VEC3;
+                case 4:
+                    return GL_BOOL_VEC4;
+                default:
+                    UNREACHABLE();
             }
         }
-        else UNREACHABLE();
+        else
+            UNREACHABLE();
     }
 
     switch (type.getBasicType())
     {
-      case EbtSampler2D:            return GL_SAMPLER_2D;
-      case EbtSampler3D:            return GL_SAMPLER_3D;
-      case EbtSamplerCube:          return GL_SAMPLER_CUBE;
-      case EbtSamplerExternalOES:   return GL_SAMPLER_EXTERNAL_OES;
-      case EbtSampler2DRect:        return GL_SAMPLER_2D_RECT_ARB;
-      case EbtSampler2DArray:       return GL_SAMPLER_2D_ARRAY;
-      case EbtISampler2D:           return GL_INT_SAMPLER_2D;
-      case EbtISampler3D:           return GL_INT_SAMPLER_3D;
-      case EbtISamplerCube:         return GL_INT_SAMPLER_CUBE;
-      case EbtISampler2DArray:      return GL_INT_SAMPLER_2D_ARRAY;
-      case EbtUSampler2D:           return GL_UNSIGNED_INT_SAMPLER_2D;
-      case EbtUSampler3D:           return GL_UNSIGNED_INT_SAMPLER_3D;
-      case EbtUSamplerCube:         return GL_UNSIGNED_INT_SAMPLER_CUBE;
-      case EbtUSampler2DArray:      return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
-      case EbtSampler2DShadow:      return GL_SAMPLER_2D_SHADOW;
-      case EbtSamplerCubeShadow:    return GL_SAMPLER_CUBE_SHADOW;
-      case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
-      case EbtImage2D:
-          return GL_IMAGE_2D;
-      case EbtIImage2D:
-          return GL_INT_IMAGE_2D;
-      case EbtUImage2D:
-          return GL_UNSIGNED_INT_IMAGE_2D;
-      case EbtImage2DArray:
-          return GL_IMAGE_2D_ARRAY;
-      case EbtIImage2DArray:
-          return GL_INT_IMAGE_2D_ARRAY;
-      case EbtUImage2DArray:
-          return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
-      case EbtImage3D:
-          return GL_IMAGE_3D;
-      case EbtIImage3D:
-          return GL_INT_IMAGE_3D;
-      case EbtUImage3D:
-          return GL_UNSIGNED_INT_IMAGE_3D;
-      case EbtImageCube:
-          return GL_IMAGE_CUBE;
-      case EbtIImageCube:
-          return GL_INT_IMAGE_CUBE;
-      case EbtUImageCube:
-          return GL_UNSIGNED_INT_IMAGE_CUBE;
-      default: UNREACHABLE();
+        case EbtSampler2D:
+            return GL_SAMPLER_2D;
+        case EbtSampler3D:
+            return GL_SAMPLER_3D;
+        case EbtSamplerCube:
+            return GL_SAMPLER_CUBE;
+        case EbtSamplerExternalOES:
+            return GL_SAMPLER_EXTERNAL_OES;
+        case EbtSampler2DRect:
+            return GL_SAMPLER_2D_RECT_ARB;
+        case EbtSampler2DArray:
+            return GL_SAMPLER_2D_ARRAY;
+        case EbtISampler2D:
+            return GL_INT_SAMPLER_2D;
+        case EbtISampler3D:
+            return GL_INT_SAMPLER_3D;
+        case EbtISamplerCube:
+            return GL_INT_SAMPLER_CUBE;
+        case EbtISampler2DArray:
+            return GL_INT_SAMPLER_2D_ARRAY;
+        case EbtUSampler2D:
+            return GL_UNSIGNED_INT_SAMPLER_2D;
+        case EbtUSampler3D:
+            return GL_UNSIGNED_INT_SAMPLER_3D;
+        case EbtUSamplerCube:
+            return GL_UNSIGNED_INT_SAMPLER_CUBE;
+        case EbtUSampler2DArray:
+            return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
+        case EbtSampler2DShadow:
+            return GL_SAMPLER_2D_SHADOW;
+        case EbtSamplerCubeShadow:
+            return GL_SAMPLER_CUBE_SHADOW;
+        case EbtSampler2DArrayShadow:
+            return GL_SAMPLER_2D_ARRAY_SHADOW;
+        case EbtImage2D:
+            return GL_IMAGE_2D;
+        case EbtIImage2D:
+            return GL_INT_IMAGE_2D;
+        case EbtUImage2D:
+            return GL_UNSIGNED_INT_IMAGE_2D;
+        case EbtImage2DArray:
+            return GL_IMAGE_2D_ARRAY;
+        case EbtIImage2DArray:
+            return GL_INT_IMAGE_2D_ARRAY;
+        case EbtUImage2DArray:
+            return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
+        case EbtImage3D:
+            return GL_IMAGE_3D;
+        case EbtIImage3D:
+            return GL_INT_IMAGE_3D;
+        case EbtUImage3D:
+            return GL_UNSIGNED_INT_IMAGE_3D;
+        case EbtImageCube:
+            return GL_IMAGE_CUBE;
+        case EbtIImageCube:
+            return GL_INT_IMAGE_CUBE;
+        case EbtUImageCube:
+            return GL_UNSIGNED_INT_IMAGE_CUBE;
+        default:
+            UNREACHABLE();
     }
 
     return GL_NONE;
@@ -346,32 +397,32 @@
     {
         switch (type.getPrecision())
         {
-          case EbpHigh:
-            return GL_HIGH_FLOAT;
-          case EbpMedium:
-            return GL_MEDIUM_FLOAT;
-          case EbpLow:
-            return GL_LOW_FLOAT;
-          case EbpUndefined:
-          // Should be defined as the default precision by the parser
-          default:
-            UNREACHABLE();
+            case EbpHigh:
+                return GL_HIGH_FLOAT;
+            case EbpMedium:
+                return GL_MEDIUM_FLOAT;
+            case EbpLow:
+                return GL_LOW_FLOAT;
+            case EbpUndefined:
+            // Should be defined as the default precision by the parser
+            default:
+                UNREACHABLE();
         }
     }
     else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
     {
         switch (type.getPrecision())
         {
-          case EbpHigh:
-            return GL_HIGH_INT;
-          case EbpMedium:
-            return GL_MEDIUM_INT;
-          case EbpLow:
-            return GL_LOW_INT;
-          case EbpUndefined:
-          // Should be defined as the default precision by the parser
-          default:
-            UNREACHABLE();
+            case EbpHigh:
+                return GL_HIGH_INT;
+            case EbpMedium:
+                return GL_MEDIUM_INT;
+            case EbpLow:
+                return GL_LOW_INT;
+            case EbpUndefined:
+            // Should be defined as the default precision by the parser
+            default:
+                UNREACHABLE();
         }
     }
 
@@ -393,14 +444,15 @@
 {
     switch (qualifier)
     {
-      case EvqVaryingOut:
-      case EvqSmoothOut:
-      case EvqFlatOut:
-      case EvqCentroidOut:
-      case EvqVertexOut:
-        return true;
+        case EvqVaryingOut:
+        case EvqSmoothOut:
+        case EvqFlatOut:
+        case EvqCentroidOut:
+        case EvqVertexOut:
+            return true;
 
-      default: break;
+        default:
+            break;
     }
 
     return false;
@@ -410,14 +462,15 @@
 {
     switch (qualifier)
     {
-      case EvqVaryingIn:
-      case EvqSmoothIn:
-      case EvqFlatIn:
-      case EvqCentroidIn:
-      case EvqFragmentIn:
-        return true;
+        case EvqVaryingIn:
+        case EvqSmoothIn:
+        case EvqFlatIn:
+        case EvqCentroidIn:
+        case EvqFragmentIn:
+            return true;
 
-      default: break;
+        default:
+            break;
     }
 
     return false;
@@ -432,24 +485,25 @@
 {
     switch (qualifier)
     {
-      case EvqFlatIn:
-      case EvqFlatOut:
-        return INTERPOLATION_FLAT;
+        case EvqFlatIn:
+        case EvqFlatOut:
+            return INTERPOLATION_FLAT;
 
-      case EvqSmoothIn:
-      case EvqSmoothOut:
-      case EvqVertexOut:
-      case EvqFragmentIn:
-      case EvqVaryingIn:
-      case EvqVaryingOut:
-        return INTERPOLATION_SMOOTH;
+        case EvqSmoothIn:
+        case EvqSmoothOut:
+        case EvqVertexOut:
+        case EvqFragmentIn:
+        case EvqVaryingIn:
+        case EvqVaryingOut:
+            return INTERPOLATION_SMOOTH;
 
-      case EvqCentroidIn:
-      case EvqCentroidOut:
-        return INTERPOLATION_CENTROID;
+        case EvqCentroidIn:
+        case EvqCentroidOut:
+            return INTERPOLATION_CENTROID;
 
-      default: UNREACHABLE();
-        return INTERPOLATION_SMOOTH;
+        default:
+            UNREACHABLE();
+            return INTERPOLATION_SMOOTH;
     }
 }
 
@@ -646,33 +700,37 @@
 {
 }
 
-template void GetVariableTraverser::setTypeSpecificInfo(
-    const TType &type, const TString& name, InterfaceBlockField *variable);
-template void GetVariableTraverser::setTypeSpecificInfo(
-    const TType &type, const TString& name, ShaderVariable *variable);
-template void GetVariableTraverser::setTypeSpecificInfo(
-    const TType &type, const TString& name, Uniform *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(const TType &type,
+                                                        const TString &name,
+                                                        InterfaceBlockField *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(const TType &type,
+                                                        const TString &name,
+                                                        ShaderVariable *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(const TType &type,
+                                                        const TString &name,
+                                                        Uniform *variable);
 
-template<>
-void GetVariableTraverser::setTypeSpecificInfo(
-    const TType &type, const TString& name, Varying *variable)
+template <>
+void GetVariableTraverser::setTypeSpecificInfo(const TType &type,
+                                               const TString &name,
+                                               Varying *variable)
 {
     ASSERT(variable);
     switch (type.getQualifier())
     {
-      case EvqVaryingIn:
-      case EvqVaryingOut:
-      case EvqVertexOut:
-      case EvqSmoothOut:
-      case EvqFlatOut:
-      case EvqCentroidOut:
-        if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
-        {
-            variable->isInvariant = true;
-        }
-        break;
-      default:
-        break;
+        case EvqVaryingIn:
+        case EvqVaryingOut:
+        case EvqVertexOut:
+        case EvqSmoothOut:
+        case EvqFlatOut:
+        case EvqCentroidOut:
+            if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
+            {
+                variable->isInvariant = true;
+            }
+            break;
+        default:
+            break;
     }
 
     variable->interpolation = GetInterpolationType(type.getQualifier());
@@ -686,18 +744,18 @@
     const TStructure *structure = type.getStruct();
 
     VarT variable;
-    variable.name = name.c_str();
+    variable.name      = name.c_str();
     variable.arraySize = type.getArraySize();
 
     if (!structure)
     {
-        variable.type = GLVariableType(type);
+        variable.type      = GLVariableType(type);
         variable.precision = GLVariablePrecision(type);
     }
     else
     {
         // Note: this enum value is not exposed outside ANGLE
-        variable.type = GL_STRUCT_ANGLEX;
+        variable.type       = GL_STRUCT_ANGLEX;
         variable.structName = structure->name().c_str();
 
         const TFieldList &fields = structure->fields();
@@ -715,10 +773,18 @@
     output->push_back(variable);
 }
 
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
+template void GetVariableTraverser::traverse(const TType &,
+                                             const TString &,
+                                             std::vector<InterfaceBlockField> *);
+template void GetVariableTraverser::traverse(const TType &,
+                                             const TString &,
+                                             std::vector<ShaderVariable> *);
+template void GetVariableTraverser::traverse(const TType &,
+                                             const TString &,
+                                             std::vector<Uniform> *);
+template void GetVariableTraverser::traverse(const TType &,
+                                             const TString &,
+                                             std::vector<Varying> *);
 
 // GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
 bool CanBeInvariantESSL1(TQualifier qualifier)