Add support for barriers in the compiler
The patch adds support for barriers in vertex, fragment and compute
shaders.
BUG:angleproject:1442
TEST:angle_unittests
Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd
Reviewed-on: https://chromium-review.googlesource.com/380641
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/SymbolTable.cpp b/src/compiler/translator/SymbolTable.cpp
index ad4484a..857873c 100644
--- a/src/compiler/translator/SymbolTable.cpp
+++ b/src/compiler/translator/SymbolTable.cpp
@@ -382,6 +382,15 @@
}
}
+void TSymbolTable::insertBuiltInFunctionNoParameters(ESymbolLevel level,
+ TOperator op,
+ const TType *rvalue,
+ const char *name)
+{
+ insertUnmangledBuiltInName(name, level);
+ insert(level, new TFunction(NewPoolTString(name), rvalue, op));
+}
+
TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
{
if (!SupportsPrecision(type))