Allow enabling GL_EXT_texture_filter_anisotropic.
BUG=angleproject:1721
Change-Id: I7cbc734915cde7d09165a3fcfe9a6bc0d7149aff
Reviewed-on: https://chromium-review.googlesource.com/445959
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/Caps.cpp b/src/libANGLE/Caps.cpp
index 8888831..e74cf33 100644
--- a/src/libANGLE/Caps.cpp
+++ b/src/libANGLE/Caps.cpp
@@ -599,7 +599,7 @@
map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage);
map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT);
map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers);
- map["GL_EXT_texture_filter_anisotropic"] = esOnlyExtension(&Extensions::textureFilterAnisotropic);
+ map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic);
map["GL_EXT_occlusion_query_boolean"] = esOnlyExtension(&Extensions::occlusionQueryBoolean);
map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
map["GL_ANGLE_timer_query"] = esOnlyExtension(&Extensions::timerQuery);
diff --git a/src/libANGLE/ContextState.cpp b/src/libANGLE/ContextState.cpp
index ad0c036..5399a76 100644
--- a/src/libANGLE/ContextState.cpp
+++ b/src/libANGLE/ContextState.cpp
@@ -312,7 +312,7 @@
return true;
}
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!getExtensions().maxTextureAnisotropy)
+ if (!getExtensions().textureFilterAnisotropic)
{
return false;
}
diff --git a/src/tests/gl_tests/WebGLCompatibilityTest.cpp b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
index 844cdb8..d99c51d 100644
--- a/src/tests/gl_tests/WebGLCompatibilityTest.cpp
+++ b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
@@ -149,6 +149,45 @@
}
}
+// Test enabling the GL_EXT_texture_filter_anisotropic extension
+TEST_P(WebGLCompatibilityTest, EnableExtensionTextureFilterAnisotropic)
+{
+ EXPECT_FALSE(extensionEnabled("GL_EXT_texture_filter_anisotropic"));
+
+ GLfloat maxAnisotropy = 0.0f;
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_2D, texture.get());
+ ASSERT_GL_NO_ERROR();
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ GLfloat currentAnisotropy = 0.0f;
+ glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ if (extensionRequestable("GL_EXT_texture_filter_anisotropic"))
+ {
+ glRequestExtensionANGLE("GL_EXT_texture_filter_anisotropic");
+ EXPECT_GL_NO_ERROR();
+ EXPECT_TRUE(extensionEnabled("GL_EXT_texture_filter_anisotropic"));
+
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_GE(maxAnisotropy, 2.0f);
+
+ glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, ¤tAnisotropy);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1.0f, currentAnisotropy);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
+ ASSERT_GL_NO_ERROR();
+ }
+}
+
// Verify that shaders are of a compatible spec when the extension is enabled.
TEST_P(WebGLCompatibilityTest, ExtensionCompilerSpec)
{