Moves portions of utilities specific to D3D9 to the Renderer's domain
TRAC #21931
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1376 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/SwapChain.cpp b/src/libGLESv2/renderer/SwapChain.cpp
index 91c669b..c2f6136 100644
--- a/src/libGLESv2/renderer/SwapChain.cpp
+++ b/src/libGLESv2/renderer/SwapChain.cpp
@@ -11,13 +11,14 @@
#include "common/debug.h"
#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/Renderer9.h" // D3D9_REPLACE
+#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
+#include "libGLESv2/renderer/Renderer9.h" // D3D9_REPLACE
#include "libGLESv2/Context.h"
namespace renderer
{
-SwapChain::SwapChain(Renderer9 *renderer, HWND window, HANDLE shareHandle,
+SwapChain::SwapChain(Renderer9 *renderer, HWND window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat)
: mRenderer(renderer), mWindow(window), mShareHandle(shareHandle),
mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
@@ -209,7 +210,7 @@
//
// Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
// is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
- if (mRenderer->getAdapterVendor() == VENDOR_ID_INTEL)
+ if (mRenderer->getAdapterVendor() == VENDOR_ID_INTEL)
{
presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
}