Fixed gl_FragCoord.y calculation

TRAC #19349
ANGLEBUG=272
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@925 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index 572ca4e..b3a00d3 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -188,7 +188,7 @@
 
         if (mUsesFragCoord)
         {
-            out << "uniform float4 dx_Viewport;\n"
+            out << "uniform float4 dx_Coord;\n"
                    "uniform float2 dx_Depth;\n";
         }