Move implementation of hasMappedBuffer to State.
Refactoring patch only.
BUG=angle:571
Change-Id: Ib9f3145eaa457d94e488fd42eb4c4b9133768996
Reviewed-on: https://chromium-review.googlesource.com/210643
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/State.cpp b/src/libGLESv2/State.cpp
index 19b5189..07e198c 100644
--- a/src/libGLESv2/State.cpp
+++ b/src/libGLESv2/State.cpp
@@ -1412,4 +1412,27 @@
return true;
}
+bool State::hasMappedBuffer(GLenum target) const
+{
+ if (target == GL_ARRAY_BUFFER)
+ {
+ for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
+ gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
+ if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ else
+ {
+ Buffer *buffer = getTargetBuffer(target);
+ return (buffer && buffer->isMapped());
+ }
+}
+
}