Move Context draw call logic into RendererD3D.
Also move a lot of supporting code.
BUG=angle:789
Change-Id: I098bf7d072ece1f414605783c32ec5354ba63e19
Reviewed-on: https://chromium-review.googlesource.com/226061
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
diff --git a/src/libGLESv2/State.cpp b/src/libGLESv2/State.cpp
index fa3bbd6..e7acda2 100644
--- a/src/libGLESv2/State.cpp
+++ b/src/libGLESv2/State.cpp
@@ -486,7 +486,7 @@
mSampleCoverageInvert = invert;
}
-void State::getSampleCoverageParams(GLclampf *value, bool *invert)
+void State::getSampleCoverageParams(GLclampf *value, bool *invert) const
{
ASSERT(value != NULL && invert != NULL);