Implemented support for DX11 sampler uniforms.

TRAC #22242
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index fb882b7..4de66db 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -78,7 +78,7 @@
     }
 
     HRESULT result = S_OK;
-    UINT flags = 0;
+    UINT flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;   // Enables using legacy sampler syntax for Shader Model 4+
     std::string sourceText;
     if (gl::perfActive())
     {