Add support for multiple render targets in glClear.

TRAC #22659

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Framebuffer.h b/src/libGLESv2/Framebuffer.h
index 24225ec..9638e12 100644
--- a/src/libGLESv2/Framebuffer.h
+++ b/src/libGLESv2/Framebuffer.h
@@ -63,6 +63,8 @@
     GLenum getDrawBufferState(unsigned int colorAttachment) const;
     void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
 
+    bool isEnabledColorAttachment(unsigned int colorAttachment) const;
+    bool hasEnabledColorAttachment() const;
     bool hasStencil() const;
     int getSamples() const;