D3D11: Only apply attachments that are written by the program
This works around a bug in the AMD driver that writes 0's to the
first attachment if it isn't written by the pixel shader.
BUG=angleproject:2048
Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f
Reviewed-on: https://chromium-review.googlesource.com/531630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 6975b05..4d3b064 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -301,11 +301,9 @@
void FramebufferD3D::syncState(const gl::Context *context,
const gl::Framebuffer::DirtyBits &dirtyBits)
{
- bool invalidateColorAttachmentCache = false;
-
if (!mColorAttachmentsForRender.valid())
{
- invalidateColorAttachmentCache = true;
+ return;
}
for (auto dirtyBit : dirtyBits)
@@ -314,13 +312,19 @@
dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) ||
dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS)
{
- invalidateColorAttachmentCache = true;
+ mColorAttachmentsForRender.reset();
}
}
+}
- if (!invalidateColorAttachmentCache)
+const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context)
+{
+ gl::DrawBufferMask activeProgramOutputs =
+ context->getContextState().getState().getProgram()->getActiveOutputVariables();
+
+ if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs)
{
- return;
+ return mColorAttachmentsForRender.value();
}
// Does not actually free memory
@@ -335,7 +339,8 @@
GLenum drawBufferState = drawBufferStates[attachmentIndex];
const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
- if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
+ if (colorAttachment.isAttached() && drawBufferState != GL_NONE &&
+ activeProgramOutputs[attachmentIndex])
{
ASSERT(drawBufferState == GL_BACK ||
drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
@@ -348,11 +353,8 @@
}
mColorAttachmentsForRender = std::move(colorAttachmentsForRender);
-}
+ mCurrentActiveProgramOutputs = activeProgramOutputs;
-const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender() const
-{
- ASSERT(mColorAttachmentsForRender.valid());
return mColorAttachmentsForRender.value();
}