Add const qualification to symbol accesses
All accesses to built-in symbols now happen through const-qualified
pointers.
This also encapsulates TSymbolTableLevel inside TSymbolTable.
This prepares for statically allocating built-in symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I473014d978daa765b4a733d761d6c08b28288776
Reviewed-on: https://chromium-review.googlesource.com/859959
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/OutputHLSL.cpp b/src/compiler/translator/OutputHLSL.cpp
index 825bbad..55c57c9 100644
--- a/src/compiler/translator/OutputHLSL.cpp
+++ b/src/compiler/translator/OutputHLSL.cpp
@@ -349,7 +349,7 @@
for (auto &mappedStruct : std140Structs)
{
- TInterfaceBlock *interfaceBlock =
+ const TInterfaceBlock *interfaceBlock =
mappedStruct.blockDeclarator->getType().getInterfaceBlock();
if (mReferencedUniformBlocks.count(interfaceBlock->uniqueId().get()) == 0)
{
@@ -1259,7 +1259,7 @@
if (visit == PreVisit)
{
TIntermSymbol *instanceArraySymbol = node->getLeft()->getAsSymbolNode();
- TInterfaceBlock *interfaceBlock = leftType.getInterfaceBlock();
+ const TInterfaceBlock *interfaceBlock = leftType.getInterfaceBlock();
if (mReferencedUniformBlocks.count(interfaceBlock->uniqueId().get()) == 0)
{
mReferencedUniformBlocks[interfaceBlock->uniqueId().get()] =