Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/VertexArrayImpl.h b/src/libANGLE/renderer/VertexArrayImpl.h
index b1be369..a933ba2 100644
--- a/src/libANGLE/renderer/VertexArrayImpl.h
+++ b/src/libANGLE/renderer/VertexArrayImpl.h
@@ -15,13 +15,14 @@
namespace rx
{
+class ContextImpl;
class VertexArrayImpl : angle::NonCopyable
{
public:
VertexArrayImpl(const gl::VertexArrayState &data) : mData(data) {}
virtual ~VertexArrayImpl() { }
- virtual void syncState(const gl::VertexArray::DirtyBits &dirtyBits) {}
+ virtual void syncState(ContextImpl *contextImpl, const gl::VertexArray::DirtyBits &dirtyBits) {}
protected:
const gl::VertexArrayState &mData;
};