Pass Context to VertexArray and Framebuffer syncstate.

This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.

BUG=angleproject:1898

Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 3b4d080..4ef149d 100644
--- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -296,7 +296,8 @@
     return true;
 }
 
-void FramebufferD3D::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+void FramebufferD3D::syncState(ContextImpl *contextImpl,
+                               const gl::Framebuffer::DirtyBits &dirtyBits)
 {
     bool invalidateColorAttachmentCache = false;