Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/gl/FramebufferGL.cpp b/src/libANGLE/renderer/gl/FramebufferGL.cpp
index b5b5bb0..7c41638 100644
--- a/src/libANGLE/renderer/gl/FramebufferGL.cpp
+++ b/src/libANGLE/renderer/gl/FramebufferGL.cpp
@@ -407,7 +407,7 @@
return (status == GL_FRAMEBUFFER_COMPLETE);
}
-void FramebufferGL::syncState(const Framebuffer::DirtyBits &dirtyBits)
+void FramebufferGL::syncState(ContextImpl *contextImpl, const Framebuffer::DirtyBits &dirtyBits)
{
// Don't need to sync state for the default FBO.
if (mIsDefault)