Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES.cpp b/src/libANGLE/validationES.cpp
index 64ad879..a72c409 100644
--- a/src/libANGLE/validationES.cpp
+++ b/src/libANGLE/validationES.cpp
@@ -258,13 +258,13 @@
auto readFramebuffer = context->getGLState().getReadFramebuffer();
- if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
@@ -2202,19 +2202,19 @@
return false;
}
- if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (drawFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (drawFramebuffer->getSamples(context->getContextState()) != 0)
+ if (drawFramebuffer->getSamples(context) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
@@ -3049,8 +3049,8 @@
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
- if (context->getGLState().getReadFramebuffer()->checkStatus(
- context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (context->getGLState().getReadFramebuffer()->checkStatus(context) !=
+ GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
@@ -3153,13 +3153,13 @@
const auto &state = context->getGLState();
auto readFramebuffer = state.getReadFramebuffer();
- if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
- if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
{
context->handleError(Error(GL_INVALID_OPERATION));
return false;
@@ -3357,7 +3357,7 @@
}
}
- if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;